Example #1
0
        public void PlaceTwoRooms_WherePlacingTheSecondRoomCausesMazeToGrow()
        {
            var fakeRandomNumbers = new FakeRandomNumberGenerator();

            void SetupTwoRooms()
            {
                fakeRandomNumbers
                .PopulateRandomForRoomCount(2)
                .PopulateRandomForTestRoom(StandardTestRoom.Second)
                .PopulateRandomForTestRoom(StandardTestRoom.Second)
                ;
            }

            void SetupDoorForFirstRoom()
            {
                fakeRandomNumbers
                .AddCoordinates(0, 0)               // Door placement, should be empty tile to walk from, but it is a wall, top left corner
                .AddCoordinates(3, 3)               // Door placement, empty tile to start walk from
                .AddDirection(Compass8Points.South) // direction to walk to find a wall and place a door
                ;
            }

            void SetupDoorForSecondRoom()
            {
                fakeRandomNumbers
                .AddCoordinates(5, 9)               // Door placement, should be empty tile to walk from, but it is a wall, bottom right corner
                .AddCoordinates(4, 8)               // Door placement, empty tile to start walk from
                .AddDirection(Compass8Points.North) // direction to walk to find a wall and place a door
                ;
            }

            void SetupCoordinatesForPlacingFirstRoom()
            {
                fakeRandomNumbers
                .AddCoordinates(3, 3)     // should succeed
                ;
            }

            void SetupCoordinatesForPlacingSecondRoom()
            {
                fakeRandomNumbers
                .AddCoordinates(17, 15)     // placing room outside of maze
                .AddCoordinates(17, 15)     // placing room outside of maze
                .AddCoordinates(17, 15)     // placing room outside of maze, show grow after third attempt
                .AddCoordinates(17, 15)     // placing room outside of old maze, now inside new maze so succeeds
                ;
            }

            var registry   = new DispatchRegistry();
            var dispatcher = new Dispatcher(registry);

            SetupTwoRooms();
            SetupDoorForFirstRoom();
            SetupDoorForSecondRoom();
            SetupCoordinatesForPlacingFirstRoom();
            SetupCoordinatesForPlacingSecondRoom();

            var fakeLogger     = new FakeLogger(_output);
            var mazeDescriptor = FakeMazeDescriptorBuilder.MazeRoomsWithTwoBlocks();

            var builder = new LevelBuilder(fakeRandomNumbers, mazeDescriptor, fakeLogger, dispatcher, registry);

            builder.Build(1, connectTunnels: false);

            var expected     = GetExpectation(2);
            var actual       = (Maze)registry.GetDispatchee("Maze1");
            var actualString = actual.ToString();

            _output.WriteLine('='.ToPaddedString(10));
            _output.WriteLine(expected);
            _output.WriteLine('='.ToPaddedString(10));
            _output.WriteLine(actualString);
            _output.WriteLine('='.ToPaddedString(10));

            Assert.Equal(expected, actualString);
        }
Example #2
0
        public void PlaceTwoRooms_WhereFirstAndSecondDoNotOverlap()
        {
            var fakeRandomNumbers = new FakeRandomNumberGenerator();

            void SetupTwoRooms()
            {
                fakeRandomNumbers
                .PopulateRandomForRoomCount(2)
                .PopulateRandomForTestRoom(StandardTestRoom.First)
                .PopulateRandomForTestRoom(StandardTestRoom.First)
                ;
            }

            void SetupDoors()
            {
                fakeRandomNumbers
                .AddCoordinates(2, 2)              // Door placement, empty tile to start walk from
                .AddDirection(Compass8Points.West) // direction to walk to find a wall and place a door
                .AddCoordinates(3, 3)              // Door placement, empty tile to start walk from
                .AddDirection(Compass8Points.East) // direction to walk to find a wall and place a door
                ;
            }

            void SetupCoordinatesForPlacingFirstRoom()
            {
                fakeRandomNumbers
                .AddCoordinates(1, 1)     // too close to edge of maze, should fail
                .AddCoordinates(2, 2)     // too close to edge of maze, should fail
                .AddCoordinates(3, 3)     // should succeed
                ;
            }

            void SetupCoordinatesForPlacingSecondRoom()
            {
                fakeRandomNumbers
                .AddCoordinates(4, 4)     // overlaps first so should fail
                .AddCoordinates(6, 6)     // too near first so should fail
                .AddCoordinates(17, 10)   // does not overlap and not close so should succeed
                ;
            }

            var registry   = new DispatchRegistry();
            var dispatcher = new Dispatcher(registry);

            SetupTwoRooms();
            SetupDoors();
            SetupCoordinatesForPlacingFirstRoom();
            SetupCoordinatesForPlacingSecondRoom();

            var fakeLogger     = new FakeLogger(_output);
            var mazeDescriptor = FakeMazeDescriptorBuilder.MazeRoomsWithTwoBlocks();

            var builder = new LevelBuilder(fakeRandomNumbers, mazeDescriptor, fakeLogger, dispatcher, registry);

            builder.Build(1, connectTunnels: false);

            var expected     = GetExpectation(1);
            var actual       = (Maze)registry.GetDispatchee("Maze1");
            var actualString = actual.ToString();

            _output.WriteLine('='.ToPaddedString(10));
            _output.WriteLine(expected);
            _output.WriteLine('='.ToPaddedString(10));
            _output.WriteLine(actualString);
            _output.WriteLine('='.ToPaddedString(10));

            Assert.Equal(expected, actualString);
        }