void Start() { fakeLantern = transform.parent.gameObject; if (fakeLantern != null) { fakeLanternBehaviour = fakeLantern.GetComponent <FakeLanternBehaviour> (); } }
void FixedUpdate() { if (!activated && fakeLantern != null) { if (actualFUNumber >= fixedUpdateNumber) { if (!fakeLantern.activeInHierarchy) { fakeLantern.SetActive(true); FakeLanternBehaviour behave = fakeLantern.GetComponent <FakeLanternBehaviour>(); if (behave != null) { behave.unlockContent = false; } } } else { actualFUNumber++; } } }