void Start()
 {
     fakeLantern = transform.parent.gameObject;
     if (fakeLantern != null)
     {
         fakeLanternBehaviour = fakeLantern.GetComponent <FakeLanternBehaviour> ();
     }
 }
 void FixedUpdate()
 {
     if (!activated && fakeLantern != null)
     {
         if (actualFUNumber >= fixedUpdateNumber)
         {
             if (!fakeLantern.activeInHierarchy)
             {
                 fakeLantern.SetActive(true);
                 FakeLanternBehaviour behave = fakeLantern.GetComponent <FakeLanternBehaviour>();
                 if (behave != null)
                 {
                     behave.unlockContent = false;
                 }
             }
         }
         else
         {
             actualFUNumber++;
         }
     }
 }