public static void HandleGameContextCreateMessage(FakeClient client, GameContextCreateMessage message) { if (client.Id == 1) { client.Send(new NpcGenericActionRequestMessage(-1, 3, 83887104)); Thread.Sleep(1000); client.Send(new NpcDialogReplyMessage(259)); } }
public static void HandleCharactersListMessage(FakeClient client, CharactersListMessage message) { if (client.Id == 1) { client.Send(new CharacterSelectionMessage(message.characters.First(x => x.name == "Loom2").id)); } if (client.Id == 2) { client.Send(new CharacterSelectionMessage(message.characters.First(x => x.name == "Loom").id)); } }
public static void HandleHelloConnectMessage(FakeClient client, HelloConnectMessage message) { var writer = new BigEndianWriter(); writer.WriteUTF(client.AccountName); writer.WriteUTF(client.AccountPassword); client.Send(new IdentificationMessage(false, false, false, new Version(2, 10, 0, 65664, 0, (sbyte)BuildTypeEnum.RELEASE).ToVersionExtended(0, 0), "fr", writer.Data.Select(x => (sbyte)x), (short)WorldServer.ServerInformation.Id, 0, new short [0])); }
public static void HandleCharactersListMessage(FakeClient client, CharactersListMessage message) { if (!message.characters.Any()) { var head = BreedManager.Instance.GetHead(x => x.Breed == (int)PlayableBreedEnum.Cra); /*client.Send(new CharacterCreationRequestMessage("FakeCharacter#" + client.Id, (sbyte)PlayableBreedEnum.Cra, * false, Enumerable.Repeat(-1, 5), head.Id));*/ } else { client.Send(new CharacterSelectionMessage(message.characters.First().id)); } }
private void ClientMessageInformation_OnMessageParsed(NetworkElementField obj, ProtocolJsonContent con) { ProxyManager.Instance[ProcessId].LAST_GLOBAL_INSTANCE_ID = ClientMessageInformation.Information.InstanceId; ProxyManager.Instance[ProcessId].SERVER_MESSAGE_RCV = 0; uint instance_id = ClientMessageInformation.Information.InstanceId + ProxyManager.Instance[ProcessId].FAKE_MESSAGE_SENT; if (ConfigurationManager.Instance.Startup.show_message) { Console.WriteLine($"[Client({FakeClient.RemoteIP})] (n°{instance_id} | ({ClientMessageInformation.Information.InstanceId} + {ProxyManager.Instance[ProcessId].FAKE_MESSAGE_SENT})) {obj.name} ({obj.protocolID})"); if (ConfigurationManager.Instance.Startup.show_message_content) { Console.WriteLine($"{con}"); } } FakeClient.Send(ClientMessageInformation.Information.ReWriteInstanceId(instance_id)); HandlerManager.Instance.Handle((uint)obj.protocolID, this, con); }
public static void HandleCharacterSelectedSuccessMessage(FakeClient client, CharacterSelectedSuccessMessage message) { client.Send(new GameContextCreateRequestMessage()); client.IsInGame = true; }
public static void HandleAuthenticationTicketAcceptedMessage(FakeClient client, AuthenticationTicketAcceptedMessage message) { client.Send(new CharactersListRequestMessage()); }
public static void HandleHelloGameMessage(FakeClient client, HelloGameMessage message) { client.ConnectingToWorld = false; client.Send(new AuthenticationTicketMessage("fr", client.Ticket)); }
public static void HandleServersListMessage(FakeClient client, ServersListMessage message) { client.ConnectingToWorld = true; client.Send(new ServerSelectionMessage((short)WorldServer.ServerInformation.Id)); }
public static void HandleExchangeStartedMessage(FakeClient client, ExchangeStartedMessage message) { client.Send(new ExchangeObjectMoveKamaMessage(-20000)); }
public void SendServer(dynamic value, ProtocolJsonContent content) { FakeClient.Send(ProcessId, value, content); }