bool HasFairyOfColor(FairyColor pColor)
	{
		if(pColor == FairyColor.RED) return hasRedFairy;
		else if(pColor == FairyColor.BLUE) return hasBlueFairy;
		else if(pColor == FairyColor.GREEN) return hasGreenFairy;
		return true;
	}
	void GainFairy(FairyColor pColor)
	{
		if(pColor == FairyColor.RED) hasRedFairy = true;
		else if(pColor == FairyColor.BLUE) hasBlueFairy = true;
		else if(pColor == FairyColor.GREEN) hasGreenFairy = true;

		if(hasRedFairy&&hasBlueFairy&&hasGreenFairy)
		{
			GameManager.globalInstance.OpenShrine();
		}
	}