Fader_Script Fade_Out_Now; // creating a referecne to our fader script // Use this for initialization void Start() { Menu_Selector_List = GameObject.FindGameObjectsWithTag("Menu_Selector"); // adding all fo our menu selctors to our menu selector list Current_Selection = 1; // setting our current selction to be equal to 1 at the begginign of our game Instructions_Panel.SetActive(false); // turning our instructions panel off Credits_Panel.SetActive(false); // turning our credits panel off Can_Use_Arrow_Keys = true; // setting this to allow our player to use arrow keys Can_Show_Selectors = true; // setting this to allow to show selctors Fade_Out_Now = GetComponent <Fader_Script>(); // setting our fade out now script reference }
Fader_Script Fade_Script; // creatinga costum fade script // Use this for initialization void Start() { Fade_Script = GetComponent <Fader_Script> (); // getting the faderscript from our camera }
Fader_Script Fade_Out_Now; // creating a reference for our fader script // Use this for initialization void Start() { Winning_Text.gameObject.SetActive(false); // setting our winning text gameobject to not be active at the start of the game Fade_Out_Now = Camera.main.GetComponent <Fader_Script>(); // assiging our fader script to our reference }