Example #1
0
    private string characterName;     // Fields for the player name.

    // Initialization boilerplate stuff
    void Start()
    {
        nameField.onEndEdit.AddListener((string arg) => NameUpdated(arg));
        namePlaceholder.text = Stats.PlayerName;

        playButton.onClick.AddListener(ChangeScene);
        controlsButton.onClick.AddListener(ToggleControls);
        controlsScreenButton.onClick.AddListener(ToggleControls);

        characterName = Stats.PlayerName;

        // Catalog and hide the Controls page
        controls.Hide();

        // Set default filepath for log file
        logField = GameObject.Find("LogText").GetComponent <Text>();
        Text logPlaceholder = logField.transform.parent.Find("Placeholder").GetComponent <Text>();

        logPlaceholder.text = Logger.DEFAULT_FILENAME;
        GameObject.Find("OutputField").SetActive(false);


        logToggle      = GameObject.Find("LoggingToggle").GetComponent <Toggle> ();
        logToggle.isOn = false;
    }
Example #2
0
 private void Start()
 {
     AssignViewEvents();
     mainMenu.Hide();
     mainMenu.SelfFadeIn();
     waves.amplitude = 15;
     waves.frequency = 15;
     waves.gameObject.SetActive(false);
     ObjectPooler.instance.DisableAllTagged("WaveBar");
 }
Example #3
0
 // Use this for initialization
 void Awake()
 {
     PauseEvent              = Pause;
     StartText               = BeginText;
     EndText                 = FinishText;
     leftCharacterPortraits  = GetChildren(leftCharacters);
     rightCharacterPortraits = GetChildren(rightCharacters);
     textOverlay.Hide();
     overlay.Hide();
     question.Hide();
     foreach (FadeableUI f in leftCharacters)
     {
         f.Hide();
     }
     foreach (FadeableUI f in rightCharacters)
     {
         f.Hide();
     }
 }
Example #4
0
 void Start()
 {
     description.Hide();
 }