IEnumerator GameStartTimeline() { fadeSystem.soundFadeOut(audioSource, 3f); fadeSystem.textFadeInRetro(title, 0.1f, 0.3f); fadeSystem.imageFadeInRetro(fadeImage, 0.1f, 0.3f); fadeSystem.imageFadeInRetro(startButton, 0.1f, 0.25f); fadeSystem.imageFadeInRetro(exitButton, 0.1f, 0.25f); yield return(new WaitForSeconds(3.5f)); SceneManager.LoadScene("Map1"); }