// Use this for initialization void Start() { Satellites = GameObject.FindGameObjectsWithTag("Satellite"); Enemy = GameObject.FindGameObjectsWithTag("Enemy"); _fadeScreen = gameObject.GetComponent <FadeScreen>(); }
public static void SimpleFadeTrans(string nextSceneName, Color fadeScreenColor, float fadeSpeed) { GameObject screenObject = new GameObject("ScreenCanvas"); FadeScreen screen = screenObject.AddComponent <FadeScreen>(); screen.OnFadeScreen(nextSceneName, fadeScreenColor, fadeSpeed); }
void Start() { //終了画面を消す endPanel = GameObject.Find("EndPanel"); endPanel.SetActive(false); //fadescreeを消す fadeScreen = GetComponentInChildren <FadeScreen>(); fadeScreen.fadeOut(); // playerDeck = FindObjectOfType <DeckController>(); cpu = FindObjectOfType <AI>(); //プレーヤーのチームを渡す allPlayers = FindObjectsOfType <Player>(); foreach (var p in allPlayers) { if (p.thisTeam == team.Ateam) { playerA.player = p; } else { playerB.player = p; } } //時計、勝つメッセージ、音楽Play winningMessage = GameObject.Find("WinMessage").GetComponent <Text>(); ClockTXT = GameObject.Find("Clock").GetComponent <Text>(); if (SoundManager.instance != null) { SoundManager.instance.playMusic("duel"); } }
void Awake() { _instance = this; fadeImage = GetComponent<Image>(); fadeImage.color = new Color(0,0,0,1); }
public void Show() { score.gameObject.SetActive(true); equipment.gameObject.SetActive(true); GameManager.Instance.PauseGame(); score.Reset(true, false, true, false); score.popUpTextSpeed = new Vector2(0.5f, -1f); score.popUpTextLifetime = 1.5f; equipment.Reset(); if (GameManager.Instance.SavablePlayerData.PlayerProgress.Equipment.TempAllowedEquipmentIdCopy.Count == 0) { textEquipmantTooltip.text = LocalizedStrings.allowed_equipmant_none_tooltip; } else { textEquipmantTooltip.text = LocalizedStrings.allowed_equipmant_tooltip; } FadeScreen.FadeOn(cg, 0.2f, this, () => { cg.blocksRaycasts = true; GameManager.Instance.ApplyPlayerTempProgressValues(); } ); }
// Use this for initialization void Start() { continueText.interactable = true; continueText.Select(); _fadeScreen = Camera.GetComponent <FadeScreen>(); }
void Start() { ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); fadeScreen = GameObject.Find("BlackScreen").GetComponent <FadeScreen>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); source = GetComponent <AudioSource>(); source.clip = mainSong; mainStart(); min1_on = 0.05f; max1_on = 0.2f; min1_off = 0.5f; max1_off = 4f; min2_on = 0.05f; max2_on = 0.2f; min2_off = 0.5f; max2_off = 5f; isOn1 = true; isOn2 = true; isStart = false; StartCoroutine(arrowColor()); StartCoroutine(textColor()); }
//private void OnEnable() //{ // SceneManager.sceneLoaded += OnSceneLoaded; //} //private void OnDisable() //{ // SceneManager.sceneLoaded -= OnSceneLoaded; //} //void OnSceneLoaded(Scene scene, LoadSceneMode mode) //{ // Debug.Log("OnSceneLoaded: " + scene.name); // Debug.Log(mode); // fadeScreen = FindObjectOfType<FadeScreen>(); // if (SceneManager.GetActiveScene().buildIndex != 0) // { // StartCoroutine(FadeInLevelRoutine()); // } //} void Start() { restartingLevel = false; fadeScreen = FindObjectOfType <FadeScreen>(); StartCoroutine(FadeInLevelRoutine()); }
// Use this for initialization void Start() { ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); fadeScreen = GameObject.Find("BlackScreen").GetComponent <FadeScreen>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); isStart = false; }
private void Start() { if (!Instance) { Instance = this; } fadeimg = fade.GetComponent <Image>(); }
void Awake() { Singleton = this; txtHull = this.transform.Find("Hull").guiText; txtOxygen = this.transform.Find("Oxygen").guiText; txtGold = this.transform.Find("Gold").guiText; txtEmerge = this.transform.Find("EmergeNote").guiText; fade = this.GetComponent <FadeScreen>(); }
void Start() { fadePanel = GetComponent <Image>(); if (instance == null) { instance = this; } }
private void OnCollisionEnter2D(Collision2D collision2D) { if (!loading && collision2D.collider.CompareTag("Player")) { FadeScreen.fadeOut(); StartCoroutine(reloadLevel()); loading = true; playeranim.Die(); } }
public void LoadScene() { if (Time.timeScale == 0) { Time.timeScale = 1; } //SceneManager.LoadScene(sceneName); FadeScreen.Fade(sceneName, fadeColor, fadeSpeed); }
private void Awake() { // Assure that the object can be destroyed if has to be created again later. if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() { //initialize static instance if (instance != null) { Destroy(this); } else { instance = this; } }
// Use this for initialization void Awake() { //DontDestroyOnLoad(gameObject); if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
//ตอนวาป (เริ่มวาป) ก็ให้ clear online player แล้วก็ให้ส่ง request change map ไป public void doWarp(GameObject player) { if (!this.player) { this.player = player; } if (!fs) { fs = FadeScreen.Instance; } fs.onFadeOutCompleteHandler += warpPlayerToTargetScene; //move player after screen tunr to black //fs.onFadeInCompleteHandler += clearEventHandler; //clear after done fs.fadeOut(3); }
// Use this for initialization void Start() { cachedY = healthTransform.position.y; maxXValue = healthTransform.position.x; minXValue = healthTransform.position.x - (healthTransform.rect.width * 2); currentHealth = maxHealth; onCD = false; recover = false; safe = true; _fadeScreen = Camera.GetComponent <FadeScreen>(); enemyLaser = GameObject.FindGameObjectWithTag("EnemyLaser"); }
/// <summary> /// Get the camera's fade screen. /// </summary> protected override void Start() { type = TriggerType.Teleport; GameObject go = GameObject.FindWithTag("Game"); if (go.name == "Game") { Game g = go.GetComponent <Game> (); fadeScreen = g.MainCamera.GetComponentInChildren <FadeScreen> (); } else { Assert.IsNull(go, "Gameobject not found"); } }
public bool next() { if (!isConversationEnd()) // ถ้า Conversation ยังไม่หมด ให้ เพิ่ม step และ return true { step++; return(true); } //Conversation หมดแล้ว if (fade) // เช็คว่า Conversation นี้ ต้อง fade ไหม ? { FadeScreen fs = FadeScreen.Instance; fs.fadeOut(3);// สั่ง fadeOut และให้ fadeIn หลังจากผ่านไป 3 วิ } return(false); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); animator.SetBool("ignoreSplash", ignoreSplash); }
//Waits until the fadeout is completed and then disables the object. private IEnumerator WaitForFadeOut(FadeScreen fadescreen) { _QuestionDisplayFadeScreen.StartFadeToInvisible(1.0f, 0.0f); _PaintingVisualsFadeScreen.StartFadeToVisible(0.5f, 1.0f); //Not the best way but it works. #region Alterative to the build-in WaitUntil() class used in IEnumarators. while (fadescreen.FadeScreenCanvasGroup.alpha > 0f) { yield return(null); } #endregion fadescreen.gameObject.SetActive(false); }
void Update() { if (FadeScreen.IsAnimating() == false && (RecipeBook.GetInstance() == null || RecipeBook.GetInstance().gameObject.activeSelf == false) && Time.timeScale > 0) { UpdateMovement(); PowerUpManager.Update(); UpdateAttack(); UpdateInvincibility(); } else { UpdateAnimator(Vector2.zero); } }
// Use this for initialization void Start() { InfoMenu = InfoMenu.GetComponent <Canvas>(); QuitMenu = QuitMenu.GetComponent <Canvas>(); StartMenu = StartMenu.GetComponent <Canvas>(); StartMenu.enabled = true; QuitMenu.enabled = false; InfoMenu.enabled = false; playText.interactable = true; exitText.interactable = true; yesText.interactable = false; noText.interactable = false; continueText.interactable = false; _fadeScreen = Camera.GetComponent <FadeScreen>(); }
private void PlayerSquadInstance_OnSquadDestroy() { SoundManager.Instance.StopPlayingChannel(SoundManager.SoundType.MUSIC, 1f); SoundManager.Instance.StopPlayingChannel(SoundManager.SoundType.UI, 1f); SoundManager.Instance.StopPlayingChannel(SoundManager.SoundType.FX, 1f); SoundManager.Instance.PlaySound( new List <SoundChannel.ClipSet>() { new SoundChannel.ClipSet(SoundManager.Instance.SoundClipsContainer.FX.DeathScreen, false), new SoundChannel.ClipSet(SoundManager.Instance.SoundClipsContainer.FX.DeathScreenWind, true), }, SoundManager.SoundType.MUSIC, 100 ); FadeScreen.FadeOn(cg, 2, this, () => { cg.blocksRaycasts = true; GameManager.Instance.PauseGame(); }); //когда умерает отряд, даём нафармленый опыт. а то уж слишком хардкорно GameManager.Instance.SavablePlayerData.PlayerProgress.Score.ApplyTempValues(DSPlayerScore.Currency.EXPIRIENCE); }
void OnCollision(Collision2D collision) { if (collision.gameObject.tag == "Enemy" && !this.invincible) { addLife(-1); if (Life == 0) { // Die! FadeScreen.Animate(8, () => { ClearResources(); transform.position = Hub.instance.topDoor.transform.position - Vector3.up * 2; Life = MaxLife; WeaponData = WeaponFactory.getInstance().GetRandomWeapon(1); PowerUpManager.SetPowerUp(PowerUpFactory.GetPowerUpNull()); Room currentRoom = FindObjectsOfType <Room>().Where(r => r.ID != -1).First(); Hub.instance.topDoor.linkedRoom = (Instantiate(currentRoom.roomPrefab, Vector3.zero, Quaternion.identity) as GameObject).GetComponent <Room>(); Hub.instance.topDoor.linkedRoom.roomPrefab = currentRoom.roomPrefab; Destroy(currentRoom.gameObject); Enemy[] enemies = FindObjectsOfType <Enemy>(); for (int i = 0; i < enemies.Length; i++) { Destroy(enemies[i].gameObject); } Globals.CurrentLevel = 0; }, "Game over\n\nYou lost all your resources"); } else { // Set invincible; this.invincible = true; this.timeInvincible = 0; } } }
void Start() { VP[0] = V[0].GetComponent <VideoPlayer>(); VP[1] = V[1].GetComponent <VideoPlayer>(); VP[2] = V[2].GetComponent <VideoPlayer>(); VP[3] = V[3].GetComponent <VideoPlayer>(); VP[4] = V[4].GetComponent <VideoPlayer>(); VP[5] = V[5].GetComponent <VideoPlayer>(); ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); playMusic = GetComponent <PlayMusic>(); sceneLoader = GameObject.Find("SceneLoader").GetComponent <SceneLoader>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); fadeScreen = GameObject.Find("BlackScreen").GetComponent <FadeScreen>(); timer = 0f; GameMode = 1; ardBlue.status = 0; change_Video_Name(Num); change_bpmText(Num); change_difficulty(Num, GameMode); fadeScreen.fadeIn(); }
public void doDamage(float amount) { DrainPlayer = PlayerController.isDraining; DrownPlayer = WaterDamage.isDrowning; rb.isKinematic = true; rb.useGravity = false; if (!DrainPlayer) { if (!DrownPlayer || fallDamage) { audioSrc2.volume = Random.Range(0.8f, 1.0f); audioSrc2.pitch = Random.Range(0.8f, 1.0f); audioSrc2.PlayOneShot(hurt); ScreenFlashEnabled = true; } } flashScreen = hurtScreen; HPMessage.GetComponent <Text>().enabled = true; HPMessage.GetComponent <RectTransform>().anchoredPosition = HPOrgPos; FlameBreastEnabled = Breast.FlameBreast; if (FlameBreastEnabled && stamina > 1) { PlayCtrl.RemovePlayerStamina(amount); } else { health -= amount; } HPMessage.text = "-" + Mathf.CeilToInt(amount); if (health <= 0) { breastState = GetComponent <Breast>(); breastState.ResetBreastState(); WatDMG = Head.GetComponent <WaterDamage>(); WatDMG.ResetDrown(); hurtScreen.color = new Color(hurtScreen.color.r, hurtScreen.color.g, hurtScreen.color.b, 1); fadeScr = ScreenFade.GetComponent <FadeScreen>(); fadeScr.SetAlpha(1); fadeScr.FadeOutScreen(); audioSrc2.volume = Random.Range(0.8f, 1.0f); audioSrc2.pitch = Random.Range(0.8f, 1.0f); audioSrc2.PlayOneShot(death); Message.GetComponent <Text>().enabled = true; playerTransform.position = lastPosition; playerTransform.rotation = lastRotation; Message.text = "You Died..."; Message.GetComponent <RectTransform>().anchoredPosition = MSGOrgPos; StartCoroutine(FadeTextToZeroAlpha(3f, Message)); flashScreen.enabled = false; MovementSet.ResetStam(); health = 100; setUIText(); } StartCoroutine(FadeTextToZeroAlpha(3f, HPMessage)); }
public virtual void Awake() { if(_fade == null) _fade = gameObject.AddComponent<FadeScreen> (); }
void Start() { fadeScreen = GameObject.Find("FadeScreenImage").GetComponent <FadeScreen> (); }
void Awake( ) { ScreenImg = GetComponent<Image>( ); Instance = this; }
void Start() { fadeScreen = GameObject.Find("FadeScreen").GetComponent <FadeScreen>(); inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); buttonHandler = GameObject.Find("ButtonHandler").GetComponent <ButtonHandler>(); }