// Update is called once per frame void Update() { switch (ModeSelect) { case "ReStart": if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow)) { ModeSelect = "Title"; } if (FadePanel.AlphaGet() > 1.0f) { FloorCount.ResetCount(); SceneManager.LoadScene("GameScene"); } RGame.GetComponent <SelectMode>().ColorChange(ModeSelect); break; case "Title": if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow)) { ModeSelect = "ReStart"; } if (FadePanel.AlphaGet() > 1.0f) { FloorCount.ResetCount(); SceneManager.LoadScene("TitleScene"); } RTitle.GetComponent <SelectMode>().ColorChange(ModeSelect); break; } }
IEnumerator FadeInRoutine(FadePanel target, float duration, bool destroyOnComplete = true) { target.fadePanel.raycastTarget = true; Color newColor = target.fadePanel.color; float modifyAmount = 1; modifyAmount /= duration; modifyAmount /= 2; while (target.fadePanel.color.a < 1) { newColor.a += modifyAmount * Time.deltaTime; target.fadePanel.color = newColor; yield return(null); } if (target.onFadedOut != null) { target.onFadedOut.Invoke(); } if (destroyOnComplete) { Destroy(target.gameObject); } }
public void fadeIn() { if (m_fadePanel == null) { m_fadePanel = GetComponent<Transform>().Find("FadePanel").GetComponent<FadePanel>(); } m_fadePanel.fadeInOut(FadePanel.FadeEnum.FE_IN); }
private void Reset() { mainMenuPanel = FindObjectOfType <MainMenuPanel>(); gameOverPanel = FindObjectOfType <GameOverPanel>(); levelCompletePanel = FindObjectOfType <LevelCompletePanel>(); fadePanel = FindObjectOfType <FadePanel>(); optionsPanel = FindObjectOfType <OptionsPanel>(); creditsPanel = FindObjectOfType <CreditsPanel>(); }
// void Awake() { _fadePanel = Instantiate(PrefFadePanel); _fadePanel.transform.SetParent(transform, false); _image = GetComponent <Image>(); Hide(); }
//-------------------------------------------------- //-------------------------------------------------- void Awake() //-------------------------------------------------- { if (null != instance) { DestroyImmediate(this.gameObject); } instance = this; }
public void Start() { fadePanel = FindObjectOfType<FadePanel>(); if(SceneManager.GetActiveScene ().name == "00 Splash") { fadePanel.makeTransparent = true; StartCoroutine(Wait()); } }
/// <summary> /// /// </summary> private void Awake() { Instance = this; image = GetComponent <RawImage>(); this.gameObject.SetActive(true); if (fadeInOnAwake) { FadeIn(fadeTime); } }
// Use this for initialization void Start() { m_FadePanelGO = Instantiate(Resources.Load("UI/FadePanel")) as GameObject; m_ExitBtn = Instantiate(Resources.Load("UI/ExitBtn")) as GameObject; m_FadePanel = m_FadePanelGO.GetComponent <FadePanel>(); UIInit(m_FadePanelGO, this.transform); UIInit(m_ExitBtn, this.gameObject.transform); }
public void goToMenu() { if (m_fadePanel == null) { m_fadePanel = GetComponent<Transform>().Find("FadePanel").GetComponent<FadePanel>(); } m_fadePanel.fadeInOut(FadePanel.FadeEnum.FE_OUT); Invoke("loadMenu", 1); }
// Start is called before the first frame update void Start() { // Search for controllers: if (!hasSearchedForControllers && !toggleDebugMode.startInDebugMode) { hasSearchedForControllers = true; connectedControllers = XCI.GetNumPluggedCtrlrs(); if (connectedControllers == 1) { Debug.Log("Only " + connectedControllers + " Xbox controller plugged in."); controllerFound = true; } else if (connectedControllers == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(connectedControllers + " Xbox controllers plugged in."); controllerFound = true; } XCI.DEBUG_LogControllerNames(); } // Adding the player containers to a list. for (int i = 0; i < playerContainersGroup.transform.childCount; ++i) { playerContainers.Add(playerContainersGroup.transform.GetChild(i).transform.gameObject.GetComponent <PlayerContainer>()); } // Adding to the yet to bed added list for (int c = 1; c < connectedControllers + 1; ++c) { XboxController xboxController = ((XboxController)c); if (xboxController == XboxController.All) { continue; } connectedControllerList.Add(xboxController); } // Getting the fade panel. panel = fadePanel.GetComponent <FadePanel>(); // Setting up the timer. gameStartTimer = maxGameStartTimer; gameStartText.text = startingGameInText + gameStartTimer.ToString("0.00"); }
// Update is called once per frame void Update() { if (!bossComplete) { xx = transform.position.x; yy = transform.position.y; zz = transform.position.z; if (!init) { timerA++; if (timerA > 33) { if (transform.position.y < startPos.transform.position.y) { transform.position = new Vector3(xx, yy + 0.1f, zz); } else { init = true; timerA = 0; } } } if (init) { if (Input.GetMouseButton(0)) { mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); } float step = mSpeed * Time.deltaTime; Vector3 targetpos = new Vector3(mousePos.x, yy, zz); xMove = targetpos.x; if (Vector3.Distance(transform.position, mousePos) > 0.000001f) { transform.position = Vector2.Lerp(transform.position, targetpos, step); } } } if (bossComplete) { EndTimer++; this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y + 0.1f, this.transform.position.z); if (EndTimer > 60) { FadePanel.SendMessage("FadeOut"); } if (EndTimer > 190) { EndGameObject.SendMessage("EndGame"); } } }
void Awake() { if (m_LeaderboardPanel == null) { m_LeaderboardPanel = FindObjectOfType <LeaderboardPanel>(); } if (m_ConfirmLogoutPanel == null) { m_ConfirmLogoutPanel = FindObjectOfType <ConfirmLogoutPanel>(); } // show login panels if (m_LoginSignupPanels == null) { m_LoginSignupPanels = FindObjectOfType <LoginSignUpPanels>(); } if (m_LoginSignupPanels) { m_LoginSignupPanels.gameObject.SetActive(true); } if (m_InfoPanel == null) { m_InfoPanel = FindObjectOfType <InfoPanel>(); } if (m_MainMenuPanel == null) { m_MainMenuPanel = FindObjectOfType <MainMenuPanel>(); } if (m_FadePanel == null) { m_FadePanel = FindObjectOfType <FadePanel>(); } if (m_LevelPanel == null) { m_LevelPanel = FindObjectOfType <LevelPanel>(); } if (m_ShopCanvas == null) { m_ShopCanvas = FindObjectOfType <ShopCanvas>(); } if (m_BoostLoading == null) { m_BoostLoading = FindObjectOfType <BoostLoading>(); } if (m_ScorePanel == null) { m_ScorePanel = FindObjectOfType <ScoreMenuPanel>(); } }
private IEnumerator ShopIntroSequence() { float alpha = 0.0f; SpriteRenderer render = FadePanel.GetComponent <SpriteRenderer>(); while (alpha < 1.0f) { alpha += 0.1f; render.color = new Color(0.0f, 0.0f, 0.0f, alpha); yield return(new WaitForSeconds(0.2f)); } StartShopping(); yield return(null); }
public void setActive(bool state) { Active = state; //makes active contents.SetActive(state); if (state) { FadePanel fade = contents.GetComponent <FadePanel>(); if (fade != null) { fade.triggered = true; } } }
public IEnumerator ShopOutroSequence() { float alpha = 0.99f; SpriteRenderer render = FadePanel.GetComponent <SpriteRenderer>(); while (alpha > 0.0f) { alpha -= 0.1f; render.color = new Color(0.0f, 0.0f, 0.0f, alpha); yield return(new WaitForSeconds(0.2f)); } render.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); EndShopping(); yield return(null); }
void LevelSection(int levelnum, int gamemode) //levelNum set from GameModeSection new in v.1.3 - 2.0 { if (!clicked) { StartCoroutine(LevelLoad(5, levelnum)); GetComponent <AudioSource>().PlayOneShot(clickSound, .5f); GetComponent <AudioSource>().PlayOneShot(lightWind, 3); if (levelnum == 1) { Scenemanager.GetComponent <SceneGM>().GameMode = gamemode; //reseting GameMode to default CamHolder.GetComponent <Animation>().Play("MM_Way01"); //Changed to legacy animation new in v.1.3 - 2.0 } FadePanel.GetComponent <Animator>().Play("MM_FadePanelIn", -1, 0); //Scenemanager.GetComponent<SceneGM>().GameMode = 0; //0 for loading default game mode clicked = true; } }
void Update() { fp = gOPanel.GetComponent <FadePanel>(); checkPHealth = GameObject.FindWithTag("Player").GetComponent <Health>(); checkEHealth = GameObject.FindWithTag("Enemy").GetComponent <Health>(); if (checkPHealth.dead == true || checkEHealth.dead == true) { GameObject.FindWithTag("Player").GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll; GameObject.FindWithTag("Enemy").GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll; if (checkPHealth.deathTag == "Player") { gOPanel.GetComponentInChildren <Text>().text = "Player 2"; gOPanel.SetActive(true); fp.GOPanelFadeON = true; } else if (checkEHealth.deathTag == "Enemy") { gOPanel.GetComponentInChildren <Text>().text = "Player 1"; gOPanel.SetActive(true); fp.GOPanelFadeON = true; } } }
// Use this for initialization void Awake() { _seAudioSource = gameObject.AddComponent <AudioSource>(); _seAudioSource.loop = false; GameObject o = Instantiate(PrefFadePanel); o.transform.SetParent(transform, false); _fadePanel = o.GetComponent <FadePanel>(); // attach event handler Story.Mode storyMode = Manager.Instance.Object.StoryMode; storyMode.CmdAppearEvent.Attach(onCmdAppear); storyMode.CmdFilterEvent.Attach(onCmdFilter); storyMode.CmdBackgroundEvent.Attach(onCmdBackground); storyMode.CmdPictureEvent.Attach(onCmdPicture); storyMode.CmdSEEvent.Attach(onCmdSE); storyMode.CmdTargetAppearEvent.Attach(onCmdTargetAppear); storyMode.CmdDisappearEvent.Attach(onCmdDisappear); storyMode.ScenarioStartEvent.Attach(onScenarioStart); storyMode.ScenarioEndEvent.Attach(onScenarioEnd); }
void Start() { fade_panel_script = GetComponentInChildren <FadePanel>(); panel_image = fade_panel_script.gameObject.GetComponent <Image>(); currentColor = start_color; }
// Use this for initialization void Start() { fadePanel = FindObjectOfType<FadePanel>(); CheckForStartSceneFlash(); }
public void OnFadeOut() { FadePanel.FadeOut(1); }
public void OnFadeIn() { FadePanel.FadeIn(1); }
void Start() { fp = GameObject.FindObjectOfType<FadePanel>(); rsf = GameObject.FindObjectOfType<RainSoundFade>(); ps = GameObject.FindObjectOfType<PlayerScript>(); }
public void Initialize() { _panels = new List <PanelBase>(); //GameObject uiRootObj = GameObject.Instantiate(Resources.Load("UI Root")) as GameObject; Root = GameObject.Find("UI Root").GetComponent <UIRoot>(); //Root.manualHeight = Screen.height; //Root.manualWidth = Screen.width; UICamera = Root.transform.Find("Camera").GetComponent <Camera>(); if (GameManager.Inst.SceneType == SceneType.Space) { HUDPanel = UICamera.transform.Find("HUDPanel").GetComponent <HUDPanel>(); HUDPanel.Initialize(); _panels.Add(HUDPanel); KeyBindingPanel = UICamera.transform.Find("KeyBindingPanel").GetComponent <KeyBindingPanel>(); KeyBindingPanel.Initialize(); _panels.Add(KeyBindingPanel); PowerManagementPanel = UICamera.transform.Find("PowerManagement").GetComponent <PowerManagementPanel>(); PowerManagementPanel.Initialize(); _panels.Add(PowerManagementPanel); EconDebugPanel = UICamera.transform.Find("EconDebugPanel").GetComponent <EconDebugPanel>(); EconDebugPanel.Initialize(); _panels.Add(EconDebugPanel); } else if (GameManager.Inst.SceneType == SceneType.SpaceTest) { HUDPanel = UICamera.transform.Find("HUDPanel").GetComponent <HUDPanel>(); HUDPanel.Initialize(); _panels.Add(HUDPanel); } else if (GameManager.Inst.SceneType == SceneType.Station) { StationHUDPanel = UICamera.transform.Find("StationHUDPanel").GetComponent <StationHUDPanel>(); StationHUDPanel.Initialize(); RepairPanel = UICamera.transform.Find("RepairPanel").GetComponent <RepairPanel>(); RepairPanel.Initialize(); ShipInfoPanel = UICamera.transform.Find("ShipInfoPanel").GetComponent <ShipInfoPanel>(); ShipInfoPanel.Initialize(); TraderPanel = UICamera.transform.Find("TraderPanel").GetComponent <TraderPanel>(); TraderPanel.Initialize(); ErrorMessagePanel = UICamera.transform.Find("ErrorMessagePanel").GetComponent <ErrorMessagePanel>(); ErrorMessagePanel.Initialize(); _panels.Add(StationHUDPanel); _panels.Add(RepairPanel); _panels.Add(ShipInfoPanel); _panels.Add(TraderPanel); _panels.Add(ErrorMessagePanel); } FadePanel = UICamera.transform.Find("FadePanel").GetComponent <FadePanel>(); FadePanel.Initialize(); _panels.Add(FadePanel); UIZoom = 1; UIStateMachine = new UIStateMachine(); UIStateMachine.Initialize(GameManager.Inst.SceneType); }
private void Awake() { fade = this; }
void Start() { fadePanel = GameObject.FindGameObjectWithTag("FadePanel").GetComponent <FadePanel>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }
// Update is called once per frame void Update() { GoGame = gameObject.GetComponent <FadePanel>().GetAllBlack(); if (Input.GetKeyDown(KeyCode.Escape)) { Quit(); } switch (ModeSelect) { case "Start": if (!NoMove) { GameCheck = true; if (Input.GetKeyDown(KeyCode.RightArrow)) { ModeSelect = "Exit"; } if (Input.GetKeyDown(KeyCode.LeftArrow)) { ModeSelect = "Exit"; } Mode[0].GetComponent <TextColorChange>().ColorChange(ModeSelect); if (Input.GetKeyDown(KeyCode.Return)) { NoMove = true; } } if (FadePanel.AlphaGet() > 1.0f) { SceneManager.LoadScene("GameScene"); } break; // case "Setting": // if(!NoMove){ // GameCheck=false; // if (Input.GetKeyDown(KeyCode.RightArrow)) { ModeSelect = "Exit"; } // if (Input.GetKeyDown(KeyCode.LeftArrow)) { ModeSelect = "Start"; } // Mode[2].GetComponent<TextColorChange>().ColorChange(ModeSelect);} // if (Input.GetKeyDown(KeyCode.Return)){NoMove=true;} // break; case "Exit": if (!NoMove) { GameCheck = false; if (Input.GetKeyDown(KeyCode.RightArrow)) { ModeSelect = "Start"; } if (Input.GetKeyDown(KeyCode.LeftArrow)) { ModeSelect = "Start"; } Mode[1].GetComponent <TextColorChange>().ColorChange(ModeSelect); } if (Input.GetKeyDown(KeyCode.Return)) { AudioManager.Instance.PlaySE("button01b"); NoMove = true; Quit(); } break; } }
void Update() { switch (State) { case States.Intro: if (!StateInitiated) { Delay++; if (Delay > DelayBetweenActions) { Delay = 0; StateInitiated = true; } } else if (!StateCompleted) { StateCompleted = true; } else { State = States.PlayerTurn; StateCompleted = false; StateInitiated = false; } break; case States.PlayerTurn: if (!StateInitiated) { Delay++; if (Delay > DelayBetweenActions) { Delay = 0; StartPlayerTurn(); StateInitiated = true; StateCompleted = false; } } else { if (StateCompleted) { State = States.AiTurn; StateCompleted = false; StateInitiated = false; } } break; case States.AiTurn: if (!StateInitiated) { Delay++; if (Delay > DelayBetweenActions) { Delay = 0; StateInitiated = true; StartEnemyTurn(); } } else { if (StateCompleted) { State = States.PlayerTurn; StateInitiated = false; StateCompleted = false; } } break; case States.PlayerDied: if (!StateInitiated) { Delay++; if (Delay > DelayBetweenActions) { Delay = 0; StateInitiated = true; StateCompleted = false; } } else { if (StateCompleted) { } } break; case States.Victory: if (!StateInitiated) { Delay++; if (Delay > 1500) { Delay = 0; StateInitiated = true; StateCompleted = true; Debug.Log("Ending Battle"); FadePanel.SendMessage("FadeOutNow"); SceneController.SendMessage("MoveToOverworld"); } } else { if (StateCompleted) { } } break; case States.Escaped: if (!StateInitiated) { Delay++; if (Delay > DelayBetweenActions) { Delay = 0; StateInitiated = true; StateCompleted = false; } } else { if (StateCompleted) { } } break; default: break; } }
void Start() { fadePanel = GameObject.FindGameObjectWithTag("FadePanel").GetComponent <FadePanel>(); Invoke("SetFalse", 0.5f); }
// Use this for initialization void Start() { fadePanel = GameObject.Find("FadePanel").GetComponent <FadePanel>(); fadePanel.IsFadeIn = true; }
void Awake() { singleton = this; }
private void Start() { darkness = GetComponent <CharacterController>().darkness; }
private void Awake() { fadePanel = panel.GetComponent <FadePanel>(); }
public void FadeToMain() { FadePanel.SetActive(true); }