Example #1
0
    private void Start()
    {
        fadeOutScreen.gameObject.SetActive(true);
        fadeOutScreen.SetDark();
        fadeOutScreen.OnLighteningEnd += BeginMission;
        fadeOutScreen.StartLightening();
        HealthComponent playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthComponent>();

        playerHealth.OnDeath += PlayerDeath;
    }
Example #2
0
 private void Start()
 {
     fadeOutScreen.SetDark();
     fadeOutScreen.gameObject.SetActive(true);
     if (BaseState.Instance.wentToMission)
     {
         BaseState.Instance.wentToMission = false;
         fadeOutScreen.OnLighteningEnd   += BeginNextDay;
     }
     else
     {
         fadeOutScreen.OnLighteningEnd += FirstDay;
     }
     GameEndConditionsCheck();
 }