private void Start() { fadeOutScreen.gameObject.SetActive(true); fadeOutScreen.SetDark(); fadeOutScreen.OnLighteningEnd += BeginMission; fadeOutScreen.StartLightening(); HealthComponent playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthComponent>(); playerHealth.OnDeath += PlayerDeath; }
private void Start() { fadeOutScreen.SetDark(); fadeOutScreen.gameObject.SetActive(true); if (BaseState.Instance.wentToMission) { BaseState.Instance.wentToMission = false; fadeOutScreen.OnLighteningEnd += BeginNextDay; } else { fadeOutScreen.OnLighteningEnd += FirstDay; } GameEndConditionsCheck(); }