public void InitAnimations() { ShrinkAnimator shrinkAnimator = new ShrinkAnimator(TimeSpan.FromSeconds(2)); BlinkAnimator blinkAnimator = new BlinkAnimator(TimeSpan.FromSeconds(0.3), TimeSpan.FromSeconds(2)); FadeOutAnimator fadeoutAnimator = new FadeOutAnimator(TimeSpan.FromSeconds(2)); fadeoutAnimator.Finished += fadeoutAnimator_Finished; this.Animations.Add(shrinkAnimator); this.Animations.Add(blinkAnimator); this.Animations.Add(fadeoutAnimator); this.Animations.Pause(); }
public new void InitAnimations() { BlinkAnimator blinkAnimation = new BlinkAnimator("blink1", TimeSpan.FromSeconds(0.2), TimeSpan.FromSeconds(3)); ShrinkAnimator shrinkAnimation = new ShrinkAnimator("shrink1", TimeSpan.FromSeconds(3)); FadeOutAnimator fadeoutAnimator = new FadeOutAnimator("fadeout1", TimeSpan.FromSeconds(3)); this.Animations.Add(blinkAnimation); this.Animations.Add(shrinkAnimation); this.Animations.Add(fadeoutAnimator); fadeoutAnimator.Finished += new EventHandler(fadeoutAnimator_Finished); }
public void InitAnimations() { RotateAnimator rotateAnimator = new RotateAnimator(4, RotateAnimator.eDirection.Right, TimeSpan.Zero); FadeOutAnimator fadeOutAnimator = new FadeOutAnimator(TimeSpan.FromSeconds(2)); BlinkAnimator blinkAnimator = new BlinkAnimator("BlinkAnimator", TimeSpan.FromSeconds(0.2), TimeSpan.FromSeconds(2)); fadeOutAnimator.Finished += fadeOutAnimator_Finished; this.Animations.Add(fadeOutAnimator); this.Animations.Add(rotateAnimator); this.Animations.Add(blinkAnimator); this.Animations.Enabled = true; this.Animations["FadeOutAnimator"].Pause(); this.Animations["RotateAnimator"].Pause(); this.Animations["BlinkAnimator"].Pause(); }
public void InitRotateFadeOutAnimation() { if (m_Animations["blink1"] != null) { m_Animations.Remove("blink1"); } FadeOutAnimator fadeoutAnimator = new FadeOutAnimator("fadeout1", TimeSpan.FromSeconds(2.6)); RotateAnimator rotateAnimator = new RotateAnimator("rotate1", TimeSpan.FromSeconds(0.16), TimeSpan.FromSeconds(2.6)); this.Animations.Add(fadeoutAnimator); this.Animations.Add(rotateAnimator); rotateAnimator.Finished += new EventHandler(rotateAnimation_Finished); }
protected override void InitAnimations() { BlinkAnimator blinkAnimator = new BlinkAnimator(TimeSpan.FromSeconds(0.16), TimeSpan.FromSeconds(2.5)); RotateAnimator rotateAnimator = new RotateAnimator((MathHelper.Pi * 2) * 4, TimeSpan.FromSeconds(2.5)); FadeOutAnimator fadeOutAnimator = new FadeOutAnimator(TimeSpan.FromSeconds(2.5)); this.Animations.Add(blinkAnimator); this.Animations.Add(rotateAnimator); this.Animations.Add(fadeOutAnimator); (this.Animations["BlinkAnimation"] as BlinkAnimator).Enabled = false; (this.Animations["RotateAnimation"] as RotateAnimator).Enabled = false; (this.Animations["FadeOutAnimation"] as FadeOutAnimator).Enabled = false; blinkAnimator.Finished += onBlinkAnimatorFinished; fadeOutAnimator.Finished += onFadeOutAnimatorFinished; this.Animations.Enabled = true; }
protected override void InitAnimations() { BlinkAnimator blinkAnimator = new BlinkAnimator(TimeSpan.FromSeconds(0.3), TimeSpan.FromSeconds(2.2)); ShrinkAnimator shrinkAnimator = new ShrinkAnimator(TimeSpan.FromSeconds(2.2)); FadeOutAnimator fadeOutAnimator = new FadeOutAnimator(TimeSpan.FromSeconds(2.2)); this.Animations.Add(blinkAnimator); this.Animations.Add(shrinkAnimator); this.Animations.Add(fadeOutAnimator); (this.Animations["BlinkAnimation"] as BlinkAnimator).Enabled = false; (this.Animations["ShrinkAnimation"] as ShrinkAnimator).Enabled = false; (this.Animations["FadeOutAnimation"] as FadeOutAnimator).Enabled = false; fadeOutAnimator.Finished += onFadeOutAnimatorFinished; shrinkAnimator.Finished += onShrinkAnimatorFinished; blinkAnimator.Finished += onBlinkAnimatorFinished; this.Animations.Enabled = true; }
private void initAnimations() { TimeSpan animationLength = TimeSpan.FromSeconds(2.5); TimeSpan blinkLength = TimeSpan.FromSeconds((double)1 / 15); BlinkAnimator blinker = new BlinkAnimator("Blinker", blinkLength, animationLength); float spinsPerSecond = MathHelper.TwoPi * 4; SpinAnimator spinner = new SpinAnimator("Spinner", spinsPerSecond, animationLength); FadeOutAnimator fader = new FadeOutAnimator("Fader", animationLength); blinker.Finished += new EventHandler(onHitAnimationFinish); spinner.Finished += new EventHandler(onHitAnimationFinish); this.Animations.Add(blinker); this.Animations.Add(spinner); this.Animations.Add(fader); this.Animations.Enabled = true; this.Animations["Blinker"].Pause(); this.Animations["Spinner"].Enabled = false; this.Animations["Fader"].Enabled = false; }