Example #1
0
 /// <summary>
 /// Start FadeInOut Sequence (Alpha)
 /// </summary>
 public void FadeInOut(float fadeTo = 1f, float fadeInSpeed = 1.2f, float fadeOutSpeed = 2.5f, float fadeOutTime = 3f, bool SingleFade = false, DisableTypeAfter disableTypeAfter = DisableTypeAfter.Disable, FadeOutAfter fadeOutAfter = FadeOutAfter.Bool)
 {
     FadeObj.SetActive(true);
     outAfter       = fadeOutAfter;
     m_Alpha        = 0;
     m_fadeTo       = fadeTo;
     m_fadeInSpeed  = fadeInSpeed;
     m_fadeOutSpeed = fadeOutSpeed;
     m_fadeOutTime  = fadeOutTime;
     startFadeIn    = true;
     startFadeOut   = false;
     fadedIn        = false;
     fadedOut       = false;
     colorFade      = false;
     disableType    = disableTypeAfter;
     single         = SingleFade;
     fadeCompleted  = false;
     start          = true;
     time           = 0;
 }
Example #2
0
    /// <summary>
    /// Start FadeInOut Sequence (Alpha)
    /// </summary>
    public IEnumerator StartFadeIO(float startAlpha, float fadeInSpeed, float fadeInMax = 1f, float fadeOutSpeed = 2.5f, float fadeOutTime = 3f, FadeOutAfter fadeOutAfter = FadeOutAfter.Bool)
    {
        float alpha = startAlpha;

        m_Alpha     = startAlpha;
        m_fadeSpeed = fadeInSpeed;

        fadeCompleted = false;
        fadeOut       = false;
        fadedIn       = false;

        alpha   = 0;
        m_Alpha = 0;

        while (alpha <= fadeInMax)
        {
            alpha  += Time.fixedDeltaTime * m_fadeSpeed;
            m_Alpha = alpha;
            yield return(null);
        }

        alpha       = fadeInMax;
        m_Alpha     = alpha;
        m_fadeSpeed = fadeOutSpeed;
        fadedIn     = true;

        if (fadeOutAfter == FadeOutAfter.Bool)
        {
            yield return(new WaitUntil(() => fadeOut));
        }
        else
        {
            yield return(new WaitForSecondsRealtime(fadeOutTime));
        }

        while (alpha >= 0.1f)
        {
            alpha  -= Time.fixedDeltaTime * m_fadeSpeed;
            m_Alpha = alpha;
            yield return(null);
        }

        alpha   = 0;
        m_Alpha = alpha;

        yield return(new WaitUntil(() => alpha <= 0.05f));

        fadeCompleted = true;

        yield return(null);
    }
Example #3
0
    /// <summary>
    /// Start FadeInOut Sequence
    /// </summary>
    public IEnumerator StartFadeIO(Color startColor, float fadeInSpeed, float fadeInMax = 1f, float fadeOutSpeed = 2.5f, float fadeOutTime = 3f, FadeOutAfter fadeOutAfter = FadeOutAfter.Bool)
    {
        Color color = startColor;

        m_fadeColor = startColor;
        m_fadeSpeed = fadeInSpeed;

        fadeCompleted = false;
        fadeOut       = false;
        fadedIn       = false;

        color.a       = 0;
        m_fadeColor.a = 0;

        while (color.a <= fadeInMax)
        {
            color.a    += Time.fixedDeltaTime * m_fadeSpeed;
            m_fadeColor = color;
            yield return(null);
        }

        color.a     = fadeInMax;
        m_fadeColor = color;
        m_fadeSpeed = fadeOutSpeed;
        fadedIn     = true;

        if (fadeOutAfter == FadeOutAfter.Bool)
        {
            yield return(new WaitUntil(() => fadeOut));
        }
        else
        {
            yield return(new WaitForSecondsRealtime(fadeOutTime));
        }

        while (color.a >= 0.1f)
        {
            color.a    -= Time.fixedDeltaTime * m_fadeSpeed;
            m_fadeColor = color;
            yield return(null);
        }

        color.a     = 0;
        m_fadeColor = color;

        yield return(new WaitUntil(() => color.a <= 0.05f));

        fadeCompleted = true;

        yield return(null);
    }