public IEnumerator LoadScene(string nextSceneName, FadeInOut.FadeType fadeType)
    {
        if (fadeType == FadeInOut.FadeType.FadeIn)
        {
            FadeInOut.fadeType = FadeInOut.FadeType.FadeIn;
        }

        if (fadeType == FadeInOut.FadeType.FadeOut)
        {
            FadeInOut.fadeType = FadeInOut.FadeType.FadeOut;
        }

        yield return(StartCoroutine(m_FadeInOut.Fade()));

        Globe.nextSceneName = nextSceneName;
        SceneManager.LoadScene("LoadingScene");
    }
Example #2
0
 public void OnBtnClick()
 {
     //加载场景
     StartCoroutine(m_SceneControlor.LoadScene("D1_Room", fadeType = FadeInOut.FadeType.FadeIn));
 }