private IEnumerator RestartVideo() { fadeCanvas.OnFadeOut(); yield return(new WaitUntil(IsFaded)); playerController.UpdateState(AppState.VIDEO_VR); reticleMeshRender.enabled = false; }
public void OnFadeOut() { //This function will be called to fade out the video controls, using ITween fadeCanvas.OnFadeOut("video_controller_fadeout"); if (type == MenuType.VR) { reticleMeshRender.enabled = false; } if (videoController.IsWidgetOpen) { videoController.OnToggleVolume(); } }