Example #1
0
        public void TestTransition()
        {
            performFullSetup();

            FadeAccessibleResults results = null;

            AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(TestResources.CreateTestScoreInfo())));

            AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());

            AddUntilStep("Screen is undimmed, original background retained", () =>
                         songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
        }
        public void TestTransition()
        {
            performFullSetup();
            FadeAccessibleResults results = null;

            AddStep("Transition to Results", () => player.Push(results =
                                                                   new FadeAccessibleResults(new ScoreInfo {
                User = new User {
                    Username = "******"
                }
            })));
            AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
            AddUntilStep("Screen is undimmed, original background retained", () =>
                         songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
        }
        public void TestTransition()
        {
            performFullSetup();

            FadeAccessibleResults results = null;

            AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
            {
                User = new User {
                    Username = "******"
                },
                Beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo,
                Ruleset = Ruleset.Value,
            })));

            AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());

            AddUntilStep("Screen is undimmed, original background retained", () =>
                         songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
        }