Example #1
0
    void Update()
    {
        if (Application.loadedLevel != 0 && Application.loadedLevel != 2)
        {
            LivesText.text = ("Lives: " + ps.lives);
        }
        //Debug.Log("wtf" + switchS + switchF + Application.loadedLevel);
        if (Application.loadedLevel > 7 || Application.loadedLevel == 0)
        {
            HighScoreSurvival.text = ("Survival HS: " + highScoreSurvival);
        }
        if (Application.loadedLevel < 8 || Application.loadedLevel == 0)
        {
            HighScoreText.text = ("Highscore: " + highScore);
        }

        pointsText.text = ("Points: " + score);
        if (Application.loadedLevel > 7 && Application.loadedLevel != 9)
        {
            LivesText2.text  = ("Lives: " + ps2.lives2);
            pointsText2.text = ("Points2 " + score2);
        }
        //tu dodamy ze jezeli nie bedzie oby dwóch playerów to app.load level 0;

        if (score == 10 && !switchS && !switchF && Application.loadedLevel == 1)
        {
            switchF = true;
            f.fadeOn();
        }
        else if (score == 39 && !switchS && !switchF && Application.loadedLevel == 3)
        {
            switchF = false;
            f.fadeOn();
        }
        else if (score == 84 && !switchS && !switchF && Application.loadedLevel == 4)
        {
            switchF = false;
            f.fadeOn();
        }
        else if (score == 188 && !switchS && !switchF && Application.loadedLevel == 5)
        {
            switchF = false;
            f.fadeOn();
        }
        else if (score == 262 && !switchS && !switchF && Application.loadedLevel == 6)
        {
            switchF = false;
            f.fadeOn();
        }
    }
Example #2
0
 public void Go()
 {
     //to jest z dupy
     //Application.LoadLevel(3);
     f.fadeOn();
     Debug.Log("jestem za waitnload");
 }
Example #3
0
 public void PlayArcade()
 {
     f.fadeOn();
 }