public Editor() { InitializeComponent(); var factory = new FactoryMV(); Active = new ObservableCollection <string>(factory.GameActiveStrings); Passive = new ObservableCollection <string>(factory.GamePassiveStrings); _u2.ItemsSource = Passive; _u3.ItemsSource = Active; }
public PumpBatlle() { InitializeComponent(); _factory = new FactoryMV(); _units = new ObservableCollection <string>(_factory.GameUnitsStrings); Unitslist.ItemsSource = _units; Unitslist2.ItemsSource = _units; test123.Text = "0"; test1232.Text = "0"; _toShow = new ObservableCollection <ListBoxInfo>(); _toShow2 = new ObservableCollection <ListBoxInfo>(); Data.ItemsSource = _toShow; Data2.ItemsSource = _toShow2; }