public void SaveGame(Ticket ticket) { var repository = FactoryFactoryDAO.GetFactory().GetTicketDAO(); ValidateTicket(ticket); if (ticket.Id <= 0) { repository.Create(ticket); } else { repository.Update(ticket); } }
public IList <Ticket> GetLastGames() { var repository = FactoryFactoryDAO.GetFactory().GetTicketDAO(); return(repository.All().Take(10).ToList()); }