/// <summary> /// Add an activity execution to the event's behavior /// </summary> /// <typeparam name="TInstance">The state machine instance type</typeparam> /// <typeparam name="TData">The event data type</typeparam> /// <param name="binder">The event binder</param> /// <param name="activityFactory">The factory method which returns the activity to execute</param> public static EventActivityBinder <TInstance, TData> Execute <TInstance, TData>(this EventActivityBinder <TInstance, TData> binder, Func <BehaviorContext <TInstance, TData>, Activity <TInstance, TData> > activityFactory) where TInstance : class { var activity = new FactoryActivity <TInstance, TData>(activityFactory); return(binder.Add(activity)); }
public SystemCostIndice getSystemCostIndice(FactoryActivity activity) { int activityID = (int)activity; foreach (var costIndice in systemCostIndices) { if (costIndice.activityID == activityID) return costIndice; } return null; }
public SystemCostIndice getSystemCostIndice(FactoryActivity activity) { int activityID = (int)activity; foreach (var costIndice in systemCostIndices) { if (costIndice.activityID == activityID) { return(costIndice); } } return(null); }