private void OnEnable() { PartyModel party = AmbitionApp.GetModel <PartyModel>(); CharacterModel characters = AmbitionApp.GetModel <CharacterModel>(); CalendarEvent cEvent = party.Party as CalendarEvent ?? characters.Rendezvous as CalendarEvent; FactionType faction = FactionType.None; LocalizationModel loc = AmbitionApp.GetModel <LocalizationModel>(); int exhaustion = AmbitionApp.Game.Exhaustion; int[] penalties = AmbitionApp.Game.ExhaustionPenalties; int exhaustionPenalty; LoadOutGameObject.SetActive(cEvent != null); if (cEvent is PartyVO) { string str = AmbitionApp.Localize(PartyConstants.PARTY_DESCRIPTION + cEvent.ID); PartyVO pty = (PartyVO)cEvent; CharacterVO host = characters.GetCharacter(pty.Host); NameText.text = loc.GetPartyName(pty); ButtonText.text = AmbitionApp.Localize("calendar.btn.party"); faction = (cEvent as PartyVO).Faction; DescriptionText.text = string.IsNullOrEmpty(str) ? loc.GetFormalName(host, pty.Host) + " " + loc.GetPartyInvitation(pty, host) : str; TooltipText.text = AmbitionApp.Localize("party_" + faction.ToString().ToLower() + "_likes_and_dislikes"); } else if (cEvent is RendezVO) { CharacterVO character = characters.GetCharacter(((RendezVO)cEvent).Character); faction = character?.Faction ?? FactionType.None; NameText.text = AmbitionApp.Localize(CharacterConsts.LOC_NAME + cEvent.ID); ButtonText.text = AmbitionApp.Localize("calendar.btn.rendezvous"); DescriptionText.text = AmbitionApp.Localize(ParisConsts.DESCRIPTION + (cEvent as RendezVO).Location); TooltipText.text = AmbitionApp.Localize("rendezvous_" + faction.ToString().ToLower() + "_likes_and_dislikes"); } else { TooltipText.text = null; } FactionSymbol.enabled = faction != FactionType.None; PlayerStatus.gameObject.SetActive(exhaustion != 0); ExhaustionLabel.text = AmbitionApp.Localize(exhaustion > 0 ? EXHAUSTED_LOC : WELL_RESTED_LOC); exhaustionPenalty = exhaustion < 0 ? AmbitionApp.Game.WellRestedBonus : exhaustion >= penalties.Length ? penalties[penalties.Length - 1] : penalties[exhaustion]; subs[EFFECT_TOKEN] = exhaustionPenalty > 0 ? (" + " + exhaustionPenalty) : exhaustionPenalty.ToString(); ExhaustionValue.text = AmbitionApp.Localize(STATUS_EFFECT_LOC, subs); FactionSymbol.sprite = FactionSymbols.GetSprite(faction.ToString()); ExhaustionIcon.sprite = exhaustion < 0 ? ExhaustionIcons[0] : exhaustion < ExhaustionIcons.Length ? ExhaustionIcons[exhaustion] : ExhaustionIcons[ExhaustionIcons.Length]; ExhaustionValue.color = exhaustion < 0 ? RestedBonusColor : ExhaustionPenaltyColor; }
public void Initialize(ActorDto actorDto) { Guid = Guid.Parse(actorDto.Guid); gameObject.name = Guid.ToString(); gameObject.tag = FactionType.ToString(); FactionType = actorDto.FactionType; Playable = actorDto.Playable; TaskScheduler.Initialize(Guid); StatusEffectScheduler.Initialize(Guid); Attributes.Initialize(this, actorDto.AttributesDto); Status.Initialize(actorDto.StatusDto); Inventory.Initialize(actorDto.InventoryDto); Armory.Initialize(this, actorDto.ArmoryDto); Skills.Initialize(actorDto.SkillsDto); SkinnedMeshRenderer skinnedMeshRenderer = GetComponentInChildren <SkinnedMeshRenderer>(); Face.Initialize(skinnedMeshRenderer, actorDto.FeaturesDto); Body.Initialize(skinnedMeshRenderer, actorDto.FeaturesDto); if (Playable) { Squad.AddToSquad(this); } }
public float AnticipationVal(float?inputVal) { if (inputVal == null) { inputVal = InputVal; } inputVal = inputVal - InputValStart; var faction = inputVal.Value / Step * Faction; if (FactionType == AttrFactionType.PercentAdd) { return(Val * (1 + faction)); } else if (FactionType == AttrFactionType.DirectAdd) { return(Val + (faction)); } else if (FactionType == AttrFactionType.DirectMul) { return(Val * faction); } else if (FactionType == AttrFactionType.None) { return(Val); } else { throw new Exception("错误的FactionType:" + FactionType.ToString()); } }
public override string ToString() { return("Faction: " + Type.ToString() + "\n modesty: " + Modesty.ToString() + "\n luxury: " + Luxury.ToString() + "\n steadfast: " + Steadfast.ToString() + "\n allegiance: " + Allegiance.ToString() + "\n power: " + Power.ToString()); }
public FactionFlipConfirmationScreen(FactionType currentFaction, FactionType oppositeFaction, OnScreenModalResult onModalResult) : base(false, null, null, null, false) { base.OnModalResult = onModalResult; this.title = this.lang.Get("FACTION_FLIP_CONFIRMATION_TITLE", new object[0]); this.message = this.lang.Get("FACTION_FLIP_CONFIRMATION_DESCRIPTION", new object[] { this.lang.Get(oppositeFaction.ToString().ToLower(), new object[0]), this.lang.Get(currentFaction.ToString().ToLower(), new object[0]) }); }
public FactionLibraryItem GetItemByFactionType(FactionType factionType) { for (int i = 0; i < factionLibraryItems.Length; i++) { if (factionLibraryItems[i].FactionType == factionType) { return(factionLibraryItems[i]); } } Debug.LogError("No FactionLibraryItem for factionType: " + factionType.ToString()); return(null); }
private void PopulatePlayerInfo(AccountSyncAccountType type, string playerName, int hqLevel, int medals, FactionType faction, string squadName) { UXLabel uXLabel; UXLabel uXLabel2; UXLabel uXLabel3; UXLabel uXLabel4; UXLabel uXLabel5; this.UpdateAndGetLabels(type, out uXLabel, out uXLabel2, out uXLabel3, out uXLabel4, out uXLabel5); uXLabel.Visible = true; uXLabel2.Visible = true; uXLabel3.Visible = true; uXLabel4.Visible = true; uXLabel5.Visible = true; uXLabel.Text = this.lang.Get("ACCOUNT_CONFLICT_CALL_SIGN", new object[] { playerName }); uXLabel2.Text = this.lang.Get("ACCOUNT_CONFLICT_HQ_LEVEL", new object[] { hqLevel }); uXLabel3.Text = this.lang.Get("ACCOUNT_CONFLICT_PLAYER_RATING", new object[] { medals }); uXLabel4.Text = this.lang.Get("ACCOUNT_CONFLICT_FACTION", new object[] { StringUtils.ParseEnum <FactionType>(faction.ToString()) }); if (string.IsNullOrEmpty(squadName)) { squadName = this.lang.Get("general_none", new object[0]); } uXLabel5.Text = this.lang.Get("ACCOUNT_CONFLICT_GUILD_NAME", new object[] { squadName }); }
/// <summary> /// Displays the inactive player locally. /// </summary> private void DisplayInactivePlayer() { ToggleActivePlayerDisplay(false); _nameText.text = _factionTypeDisplaying.ToString(); }
public SetFactionRequest(FactionType faction) { this.factionString = faction.ToString().ToLower(); base.PlayerId = Service.CurrentPlayer.PlayerId; }
private void AddBattleLogItem(BattleEntry entry) { CurrentPlayer currentPlayer = Service.CurrentPlayer; bool flag = currentPlayer.PlayerId == entry.AttackerID; BattleParticipant battleParticipant; BattleParticipant battleParticipant2; if (flag) { battleParticipant = entry.Attacker; battleParticipant2 = entry.Defender; } else { battleParticipant = entry.Defender; battleParticipant2 = entry.Attacker; } string playerName = battleParticipant2.PlayerName; string guildName = battleParticipant2.GuildName; FactionType factionType = battleParticipant2.PlayerFaction; if (factionType == FactionType.Invalid) { factionType = GameUtils.GetOppositeFaction(currentPlayer.Faction); } int num = GameUtils.CalcuateMedals(battleParticipant.AttackRating, battleParticipant.DefenseRating); int num2 = GameUtils.CalcuateMedals(battleParticipant.AttackRating + battleParticipant.AttackRatingDelta, battleParticipant.DefenseRating + battleParticipant.DefenseRatingDelta); int value = num2 - num; int tournamentRatingDelta = battleParticipant.TournamentRatingDelta; bool flag2 = GameUtils.IsBattleVersionSupported(entry.CmsVersion, entry.BattleVersion); bool flag3 = Service.SquadController.StateManager.GetCurrentSquad() != null; bool visible = flag2; bool visible2 = !flag && entry.IsPvP() && !entry.Revenged && entry.PlanetId == currentPlayer.PlanetId; bool visible3 = flag2 && flag3; uint time = ServerTime.Time; int totalSeconds = (int)(time - entry.EndBattleServerTime); int count = this.itemGrid.Count; string text = string.Format("{0}{1}", "BattleLogItem", count); UXElement item = this.itemGrid.CloneTemplateItem(text); bool won = entry.Won; Color winResultColor = UXUtils.GetWinResultColor(won); UXButton subElement = this.itemGrid.GetSubElement <UXButton>(text, "BtnReplay"); subElement.Tag = entry; subElement.OnClicked = new UXButtonClickedDelegate(this.OnReplayButtonClicked); subElement.Visible = visible; UXButton subElement2 = this.itemGrid.GetSubElement <UXButton>(text, "BtnRevenge"); subElement2.Tag = entry; subElement2.OnClicked = new UXButtonClickedDelegate(this.OnRevengeButtonClicked); subElement2.Visible = visible2; if (this.revengeButtons == null) { this.revengeButtons = new List <UXButton>(); } this.revengeButtons.Add(subElement2); UXButton subElement3 = this.itemGrid.GetSubElement <UXButton>(text, "BtnShare"); subElement3.Tag = entry; subElement3.OnClicked = new UXButtonClickedDelegate(this.OnShareButtonClicked); subElement3.Visible = visible3; UXLabel subElement4 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelBtnShare"); subElement4.Text = this.lang.Get("s_Share", new object[0]); UXLabel subElement5 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelBtnReplay"); subElement5.Text = this.lang.Get("BUTTON_REPLAY", new object[0]); UXLabel subElement6 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelBtnRevenge"); subElement6.Text = this.lang.Get("s_Revenge", new object[0]); bool flag4 = this.curTab == BattleLogTab.Attack; int value2 = (!flag4) ? entry.LootCreditsDeducted : entry.LootCreditsEarned; int value3 = (!flag4) ? entry.LootMaterialsDeducted : entry.LootMaterialsEarned; int value4 = (!flag4) ? entry.LootContrabandDeducted : entry.LootContrabandEarned; UXLabel subElement7 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelCredits"); subElement7.Text = this.lang.ThousandsSeparated(value2); UXLabel subElement8 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelMaterials"); subElement8.Text = this.lang.ThousandsSeparated(value3); UXElement subElement9 = this.itemGrid.GetSubElement <UXElement>(text, "Contraband"); if (currentPlayer.IsContrabandUnlocked) { subElement9.Visible = true; UXLabel subElement10 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelContraband"); subElement10.Text = this.lang.ThousandsSeparated(value4); } else { subElement9.Visible = false; } UXLabel subElement11 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelBasePoints"); subElement11.Text = this.lang.ThousandsSeparated(value); subElement11.TextColor = winResultColor; UXLabel subElement12 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelDamage"); subElement12.Text = this.lang.Get("DAMAGE_PERCENT", new object[] { entry.DamagePercent }); UXLabel subElement13 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelResult"); subElement13.Text = this.lang.Get((!won) ? "YOU_LOST" : "YOU_WON", new object[0]); subElement13.TextColor = winResultColor; UXLabel subElement14 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelTimeStamp"); subElement14.Text = this.lang.Get("TIME_AGO", new object[] { GameUtils.GetTimeLabelFromSeconds(totalSeconds) }); UXLabel subElement15 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelPlayerName"); subElement15.Text = playerName; UXLabel subElement16 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelFactionName"); subElement16.Text = guildName; UXSprite subElement17 = this.itemGrid.GetSubElement <UXSprite>(text, "SpriteFaction"); subElement17.SpriteName = "Faction" + factionType.ToString(); if (!string.IsNullOrEmpty(entry.PlanetId)) { PlanetVO planetVO = this.sdc.Get <PlanetVO>(entry.PlanetId); UXTexture subElement18 = this.itemGrid.GetSubElement <UXTexture>(text, "TexturePlanetBg"); subElement18.LoadTexture(planetVO.LeaderboardTileTexture); } UXGrid subElement19 = this.itemGrid.GetSubElement <UXGrid>(text, "TroopsExpendedGrid"); UXElement subElement20 = this.itemGrid.GetSubElement <UXElement>(text, "TroopsExpendedTemplate"); subElement19.SetTemplateItem(subElement20.Root.name); this.AddExpendedItems(entry, text, subElement19); subElement19.RepositionItems(); bool flag5 = tournamentRatingDelta != 0; UXElement subElement21 = this.itemGrid.GetSubElement <UXElement>(text, "TournamentRating"); subElement21.Visible = flag5; if (!string.IsNullOrEmpty(entry.PlanetId)) { string tournamentPointIconName = GameUtils.GetTournamentPointIconName(entry.PlanetId); if (flag5 && !string.IsNullOrEmpty(tournamentPointIconName)) { UXSprite subElement22 = this.itemGrid.GetSubElement <UXSprite>(text, "SpriteTournamentRating"); subElement22.SpriteName = tournamentPointIconName; UXLabel subElement23 = this.itemGrid.GetSubElement <UXLabel>(text, "LabelTournamentRating"); subElement23.Text = tournamentRatingDelta.ToString(); subElement23.TextColor = winResultColor; } } this.itemGrid.AddItem(item, count); }
public static string GetFactionName(FactionType faction) { Lang lang = Service.Get <Lang>(); return(lang.Get("FACTION_NAME_" + faction.ToString().ToUpper(), new object[0])); }
protected override void OnScreenLoaded() { base.GetElement <UXLabel>("LabelTitle").Text = this.lang.Get("s_WhatsNextTitle", new object[0]); base.GetElement <UXLabel>("LabelBtnNext").Text = this.lang.Get("SPEC_OPS_CONTINUE", new object[0]); UXButton element = base.GetElement <UXButton>("BtnNext"); element.OnClicked = new UXButtonClickedDelegate(this.Close); base.CurrentBackDelegate = element.OnClicked; base.CurrentBackButton = element; base.AllowFUEBackButton = true; FactionType faction = Service.CurrentPlayer.Faction; UXLabel element2 = base.GetElement <UXLabel>("LabelWhatNext"); element2.Text = LangUtils.ProcessStringWithNewlines(this.lang.Get("s_WhatsNextDescription_" + faction.ToString(), new object[0])); string assetName; if (faction != FactionType.Empire) { assetName = "WhatsNextRebel"; } else { assetName = "WhatsNextEmpire"; } base.GetElement <UXTexture>("SpriteNextImage").LoadTexture(assetName); }