private void mainFrm_Load(object sender, EventArgs e) { pCanvas1.BackColor = Color.Black; factions = new FactionSql(); systems = new SystemsSql(); sectors = new SectorsSql(); baseAssets = new BaseAssetSQL(); mobs = new MobsSQL(); TreeWindow treeWindow = new TreeWindow(systems.getSystemTable(), sectors.getSectorTable()); treeView1.Nodes.AddRange(treeWindow.setupInitialTree()); HE_GlobalVars._ListofFactions = new string[factions.getFactionTable().Rows.Count + 1]; int factionCount = 1; HE_GlobalVars._ListofFactions[0] = "None"; DataTable factionTmp = factions.getFactionTable(); foreach (DataRow r in factionTmp.Rows) { HE_GlobalVars._ListofFactions[factionCount] = r["name"].ToString(); factionCount++; } }
private void populateCombos() { //Populate Level Combo for (int i = 0; i < 67; i++) { levelCombo.Items.Add(i); } //Populate Type combo typeCombo.Items.Add("Cybernetic"); typeCombo.Items.Add("Structural"); typeCombo.Items.Add("Organic_Red"); typeCombo.Items.Add("Organic_Green"); typeCombo.Items.Add("Crystalline"); typeCombo.Items.Add("Energy"); typeCombo.Items.Add("Rock Based"); for (int i = -1; i < 67; i++) { comboBox1.Items.Add(i); } //Populate Faction Combo factionCombo.Items.Add("Please Make A Selection"); foreach (DataRow fr in factions.getFactionTable().Rows) { factionCombo.Items.Add(fr["name"].ToString()); } }