public IEnumerable<TaskStatus> Active(Method method, Space space, Note note) { Task bwx_task, bwx_task_0, bwx_task_1, bwx_task_2; Fact bwx_fact; bwx_task = method; do{ bwx_task_0 = bwx_task; bwx_task = new ProbabilitySelect(bwx_task); if(bwx_weight < 0.16) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, fail)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 0.2) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "ChaseTail")); bwx_fact.AddFact(new Fact<Entity>(speed, 1.0)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_true)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 1) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_random_turn)); bwx_fact.AddFact(new Fact<Entity>(degree, 1.0)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_random_move)); bwx_fact.AddFact(new Fact<Entity>(speed, 4.0)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } }while(false); bwx_task = bwx_task_0; yield return TaskStatus.Success; }
public IEnumerable<TaskStatus> Passive(Method method, Space space, Note note) { Task bwx_task, bwx_task_0, bwx_task_1, bwx_task_2; Fact bwx_fact; bwx_task = method; do{ bwx_task_0 = bwx_task; bwx_task = new ProbabilitySelect(bwx_task); if(bwx_weight < 0.5) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "Sitting")); bwx_fact.AddFact(new Fact<Entity>(speed, .34)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 1) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "LayingIdle")); bwx_fact.AddFact(new Fact<Entity>(speed, .67)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } }while(false); bwx_task = bwx_task_0; yield return TaskStatus.Success; }
public IEnumerable<TaskStatus> RandomMove(Method method, Space space, Note note) { Task bwx_task, bwx_task_0, bwx_task_1, bwx_task_2; Fact bwx_fact; bwx_task = method; do{ bwx_task_0 = bwx_task; bwx_task = new Parallel(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_translate)); bwx_fact.AddFact(new Fact<Entity>(speed, s)); bwx_fact.AddFact(new Fact<Entity>(time, t)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, n)); bwx_fact.AddFact(new Fact<Entity>(speed, s)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_true)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_wait)); bwx_fact.AddFact(new Fact<Entity>(time, t)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_0; yield return TaskStatus.Success; }
public IEnumerable<TaskStatus> Bodily(Method method, Space space, Note note) { Task bwx_task, bwx_task_0, bwx_task_1, bwx_task_2; Fact bwx_fact; bwx_task = method; do{ bwx_task_0 = bwx_task; bwx_task = new ProbabilitySelect(bwx_task); if(bwx_weight < 0.6666667) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, fail)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 0.7333333) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "LayingIdle")); bwx_fact.AddFact(new Fact<Entity>(speed, .2)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "Sleeping")); bwx_fact.AddFact(new Fact<Entity>(speed, .2)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 0.8666667) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_random_turn)); bwx_fact.AddFact(new Fact<Entity>(time, 1.5)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_random_move)); bwx_fact.AddFact(new Fact<Entity>(name, "StalkingPrey")); bwx_fact.AddFact(new Fact<Entity>(speed, 8.0)); bwx_fact.AddFact(new Fact<Entity>(time, 0.5)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "Peeing")); bwx_fact.AddFact(new Fact<Entity>(speed, 1.0)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_random_turn)); bwx_fact.AddFact(new Fact<Entity>(time, 1.5)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_random_move)); bwx_fact.AddFact(new Fact<Entity>(name, "JumpyRun")); bwx_fact.AddFact(new Fact<Entity>(speed, 2.0)); bwx_fact.AddFact(new Fact<Entity>(time, 6.0)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 1) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "ScratchingBack")); bwx_fact.AddFact(new Fact<Entity>(speed, 1.0)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "Scratching")); bwx_fact.AddFact(new Fact<Entity>(speed, 1.0)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_false)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_1; } }while(false); bwx_task = bwx_task_0; yield return TaskStatus.Success; }
public IEnumerable<TaskStatus> RandomTurn(Method method, Space space, Note note) { Task bwx_task, bwx_task_0, bwx_task_1, bwx_task_2; Fact bwx_fact; bwx_task = method; do{ bwx_task_0 = bwx_task; bwx_task = new ProbabilitySelect(bwx_task); if(bwx_weight < 0.5) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); do{ bwx_task_2 = bwx_task; bwx_task = new Parallel(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_rotate)); bwx_fact.AddFact(new Fact<Entity>(degree, 1.0)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "TurnLeft")); bwx_fact.AddFact(new Fact<Entity>(speed, 1.0)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_true)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_wait)); bwx_fact.AddFact(new Fact<Entity>(time, t)); bwx_fact.AddFact(new Fact<Entity>(random, t)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_2; }while(false); bwx_task = bwx_task_1; } else if(bwx_weight < 1) { do{ bwx_task_1 = bwx_task; bwx_task = new Case(bwx_task); do{ bwx_task_2 = bwx_task; bwx_task = new Parallel(bwx_task); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_rotate)); bwx_fact.AddFact(new Fact<Entity>(degree, -1.0)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_animate)); bwx_fact.AddFact(new Fact<Entity>(name, "TurnRight")); bwx_fact.AddFact(new Fact<Entity>(speed, 1.0)); bwx_fact.AddFact(new Fact<Entity>(loop, TestModule.ent_true)); space.Post(new Note(bwx_fact, bwx_task)); bwx_fact = new Fact<Entity>(TestModule.ent_I, TestModule.ent_perform, TestModule.ent_wait)); bwx_fact.AddFact(new Fact<Entity>(time, t)); bwx_fact.AddFact(new Fact<Entity>(random, t)); space.Post(new Note(bwx_fact, bwx_task)); }while(false); bwx_task = bwx_task_2; }while(false); bwx_task = bwx_task_1; } }while(false); bwx_task = bwx_task_0; yield return TaskStatus.Success; }