// Use this for initialization void Start() { _damageable = GetComponent <Damageable>(); _facing = GetComponent <Facing>(); _deathBehaviour = GetComponent <DiesByFalling>(); _facing.SetRandom(); _mode = MonsterMode.Approach; _shipAttackSpotLeft = GameObject.Find("FlyingLionAttackSpotLeft"); _shipAttackSpotRight = GameObject.Find("FlyingLionAttackSpotRight"); if (_shipAttackSpotRight == null || _shipAttackSpotLeft == null) { Debug.LogError("ERROR: Attack spot for Flying Lion not found"); } _headCount++; }