public override void OnInspectorGUI() { Facer facer = (Facer)target; foreach (Direction d in Enum.GetValues(typeof(Direction))) { if (GUILayout.Button("Face " + d.ToString())) { facer.FaceDirection(d); } } }
public void Init(Timeline t, float delay, Facer facer, float angle) { SetTime(t.CompileTime, delay); Facer = facer; Angle = angle; }
public void Init(Timeline timeline, float delay, Facer facer, Tile tile) { SetTime(timeline.CompileTime, delay); Facer = facer; Tile = tile; }