private ReferenceCountedCoroutine(Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner, Facepunch.Load.Utility.ReferenceCountedCoroutine.Callback callback, object yieldInstruction, object tag, bool skipOnce) { this.runner = runner; this.callback = callback; this.yieldInstruction = yieldInstruction; this.tag = tag; this.skipOnce = skipOnce; }
public bool Push(Facepunch.Geometry.Sphere Sphere, ref Vector3 Velocity) { Vector vector; if (!this.shape.Shape.Intersects(Sphere)) { return false; } Facepunch.Geometry.Plane plane = Facepunch.Geometry.Plane.DirectionPoint(this.pushDir0, this.pushPoint0); Facepunch.Geometry.Plane plane1 = Facepunch.Geometry.Plane.DirectionPoint(this.pushDir1, this.pushPoint1); vector = (plane.DistanceTo(Sphere.Center + ((Normal)plane.Direction * Sphere.Radius)) <= plane1.DistanceTo(Sphere.Center + ((Normal)plane1.Direction * Sphere.Radius)) ? (Normal)plane1.Direction * (this.pushSpeed * Time.deltaTime) : (Normal)plane.Direction * (this.pushSpeed * Time.deltaTime)); Velocity.x = Velocity.x + vector.x; Velocity.y = Velocity.y + vector.y; Velocity.z = Velocity.z + vector.z; return true; }
public bool PlayAnimation(Facepunch.Movement.GroupEvent GroupEvent, float animationSpeed, float animationTime) { AnimationState animationState; bool flag; if (this.movement == null) { Debug.Log("no Movement"); return false; } try { if (this.movement.GetGroupEvent(GroupEvent, out animationState)) { if (animationTime >= 0f) { animationState.normalizedTime = animationTime; } else { animationState.time = -animationTime; } if (!this.animation.Play(animationState.name, PlayMode.StopSameLayer)) { return false; } if (animationState.speed != animationSpeed) { animationState.speed = animationSpeed; } return true; } else { flag = false; } } catch (NotImplementedException notImplementedException) { Debug.LogException(notImplementedException, this); flag = false; } return flag; }
public bool PlayAnimation(Facepunch.Movement.GroupEvent GroupEvent) { return this.PlayAnimation(GroupEvent, 1f, 0f); }
public bool PlayAnimation(Facepunch.Movement.GroupEvent GroupEvent, float animationSpeed) { return this.PlayAnimation(GroupEvent, animationSpeed, 0f); }
public int this[Facepunch.Load.TaskStatus status] { get { switch (status) { case Facepunch.Load.TaskStatus.Pending: { return this.Pending; } case Facepunch.Load.TaskStatus.Downloading: { return this.Downloading; } case Facepunch.Load.TaskStatus.Pending | Facepunch.Load.TaskStatus.Downloading: { return this.Pending + this.Downloading; } case Facepunch.Load.TaskStatus.Complete: { return this.Complete; } case Facepunch.Load.TaskStatus.Pending | Facepunch.Load.TaskStatus.Complete: { return this.Pending + this.Complete; } case Facepunch.Load.TaskStatus.Downloading | Facepunch.Load.TaskStatus.Complete: { return this.Pending + this.Downloading; } case Facepunch.Load.TaskStatus.Pending | Facepunch.Load.TaskStatus.Downloading | Facepunch.Load.TaskStatus.Complete: { return this.Pending + this.Downloading + this.Complete; } } return 0; } set { int num; switch (status) { case Facepunch.Load.TaskStatus.Pending: { this.Pending = value; break; } case Facepunch.Load.TaskStatus.Downloading: { this.Downloading = value; break; } case Facepunch.Load.TaskStatus.Pending | Facepunch.Load.TaskStatus.Downloading: { int num1 = value; num = num1; this.Pending = num1; this.Downloading = num; break; } case Facepunch.Load.TaskStatus.Complete: { this.Complete = value; break; } case Facepunch.Load.TaskStatus.Pending | Facepunch.Load.TaskStatus.Complete: { int num2 = value; num = num2; this.Pending = num2; this.Complete = num; break; } case Facepunch.Load.TaskStatus.Downloading | Facepunch.Load.TaskStatus.Complete: { int num3 = value; num = num3; this.Complete = num3; this.Downloading = num; break; } case Facepunch.Load.TaskStatus.Pending | Facepunch.Load.TaskStatus.Downloading | Facepunch.Load.TaskStatus.Complete: { int num4 = value; num = num4; this.Downloading = num4; int num5 = num; num = num5; this.Pending = num5; this.Complete = num; break; } } } }
private void InitializeController_OnFoundOverriding(Facepunch.NetworkView driverView) { Controllable.ControlFlags controlFlag; if ((int)(this.F & Controllable.ControlFlags.Root) != 0) { Controllable controllable = this; Controllable.ControlFlags f = controllable.F; if (!this.__networkViewForControllable.isMine) { controlFlag = (Controllable.ControlFlags)0; } else { controlFlag = Controllable.ControlFlags.Local; } controllable.F = f | controlFlag; Controllable f1 = this; f1.F = f1.F | (!PlayerClient.Find(this.__networkViewForControllable.owner, out this._playerClient) ? Controllable.ControlFlags.Owned : Controllable.ControlFlags.Owned | Controllable.ControlFlags.Player); } else { Controllable controllable1 = (driverView.idMain as Character).controllable; this.F = this.F & (Controllable.ControlFlags.Root | Controllable.ControlFlags.Strong) | controllable1.F & (Controllable.ControlFlags.Local | Controllable.ControlFlags.Player); this._playerClient = controllable1.playerClient; controllable1.ch.Add(this); } Controllable f2 = this; f2.F = f2.F | Controllable.ControlFlags.Owned; string str = this.controllerClassName; if (string.IsNullOrEmpty(str)) { Controllable.ControlFlags controlFlag1 = this.F; this.F = (Controllable.ControlFlags)0; throw new ArgumentOutOfRangeException("@class", (object)controlFlag1, "The ControllerClass did not support given flags"); } Controller controller = null; try { controller = base.AddAddon<Controller>(str); if (!controller) { throw new ArgumentOutOfRangeException("className", str, "classname as not a Controller!"); } this._controller = controller; Controller controller1 = this._controller; try { try { this._controller.ControllerSetup(this, this.__networkViewForControllable, ref this.__controllerCreateMessageInfo); } catch { this._controller = controller1; throw; } } catch { throw; } Controllable controllable2 = this; controllable2.F = controllable2.F | Controllable.ControlFlags.Initialized; } catch { if (controller) { UnityEngine.Object.Destroy(controller); } this.ch.Delete(); throw; } }
internal void PrepareInstantiate(Facepunch.NetworkView view, ref uLink.NetworkMessageInfo info) { PlayerClient playerClient; this.__controllerCreateMessageInfo = info; this.__networkViewForControllable = view; if (this.classFlagsRootControllable || this.classFlagsStandaloneVessel) { this.__controllerDriverViewID = uLink.NetworkViewID.unassigned; if (this.classFlagsStandaloneVessel) { return; } } else if (this.classFlagsDependantVessel || this.classFlagsFreeVessel) { if (!PlayerClient.Find(view.owner, out playerClient)) { this.__controllerDriverViewID = uLink.NetworkViewID.unassigned; } else { this.__controllerDriverViewID = playerClient.topControllable.networkViewID; } if (this.classFlagsFreeVessel) { return; } if (this.__controllerDriverViewID == uLink.NetworkViewID.unassigned) { UnityEngine.Debug.LogError("NOT RIGHT"); return; } } this.FreshInitializeController(); }
public Coroutine Install(Facepunch.Load.Utility.ReferenceCountedCoroutine.Callback callback, object tag, object defaultYieldInstruction, bool skipFirst) { this.Retain(); return this.script.StartCoroutine(new Facepunch.Load.Utility.ReferenceCountedCoroutine(this, callback, defaultYieldInstruction, tag, skipFirst)); }
private void JustDecompileGenerated_set_TaskStatus(Facepunch.Load.TaskStatus value) { this.JustDecompileGenerated_TaskStatus_k__BackingField = value; }
protected ObjectLookupFieldFixedTypeAttribute(PrefabLookupKinds kinds, Type minimalType, Facepunch.Attributes.SearchMode defaultSearchMode, Type[] interfacesRequired) : base(kinds, minimalType, defaultSearchMode, interfacesRequired) { }
protected override void StandardInitialization(bool didAppend, IDRemote appended, NetInstance instance, Facepunch.NetworkView view, ref uLink.NetworkMessageInfo info) { Controllable controllable = ((Character)instance.idMain).controllable; controllable.PrepareInstantiate(view, ref info); base.StandardInitialization(false, appended, instance, view, ref info); if (didAppend) { NetMainPrefab.IssueLocallyAppended(appended, instance.idMain); } controllable.OnInstantiated(); }