Carrot() { mCarrotCache = new CarrotCache(); this.InstallDate = new DateTime(1970, 1, 1, 0, 0, 0, 0).AddSeconds(mCarrotCache.InstallDate); // Check to see if the official Facebook SDK is being used mFacebookDelegateType = Type.GetType("Facebook.FacebookDelegate,IFacebook"); if(mFacebookDelegateType != null) { Type t = Type.GetType("FB"); mOfficialFBSDKFeedMethod = t.GetMethod("Feed", BindingFlags.Static | BindingFlags.Public); t = Type.GetType("FBResult,IFacebook"); mFBResultPropertyText = t.GetProperty("Text"); mFBResultPropertyError = t.GetProperty("Error"); mFacebookDelegateType = Type.GetType("Facebook.FacebookDelegate,IFacebook"); if(mFacebookDelegateType != null && mOfficialFBSDKFeedMethod != null && mFBResultPropertyText != null && mFBResultPropertyError != null && mFacebookDelegateType != null) { mFacebookSDKType = FacebookSDKType.OfficialUnitySDK; } } #if UNITY_WEBPLAYER // If on Unity WebPlayer, some use the JavaScript SDK else { Application.ExternalEval("if(window.__carrotUnityInstance == null || window.__carrotUnityInstance == undefined) {" + " window.__carrotUnityInstance = UnityObject2.instances[0];" + "}" + "window.__carrotUnityInstance.getUnity().SendMessage('CarrotGameObject', 'assignUnityObject2Instance', 'window.__carrotUnityInstance');" ); } #endif }
private void assignUnityObject2Instance(string message) { mFacebookSDKType = FacebookSDKType.JavaScriptSDK; mUnityObject2Instance = message; }