public void ChangeFaceSize(CubeFace face, int XSize, int YSize) { FaceModel faceModel = FaceModel.ModelsDictionary[face]; IntVector3 sizes = faceModel.GetRealSizes(XSize, YSize, balls.GetLength((int)faceModel.axes[2])); CreateBoard(sizes); }
public void OnTileClick(CubeFace face, int x, int y) { FaceModel faceModel = FaceModel.ModelsDictionary[face]; int Z_SIZE = faceModel.GetRealSizes(boardData.Sizes)[Axis.Z]; IntVector3 position = faceModel.GetRealCoords(new IntVector3(x, y, Z_SIZE - 1 - currentElevation), boardData.Sizes); if (position.X < boardData.X_SIZE && position.Y < boardData.Y_SIZE && position.Z < boardData.Z_SIZE) { MapClicksToCreation(face, x, y, position); } else { Debug.LogWarning("OutOfCube"); Debug.Log(position.X + " vs " + boardData.X_SIZE); Debug.Log(position.Y + " vs " + boardData.Y_SIZE); Debug.Log(position.Z + " vs " + boardData.Z_SIZE); } }