Example #1
0
    /// <summary>
    /// 検出値を取得
    /// </summary>
    void FaceModule_FrameProcessed(object sender, FrameProcessedEventArgs args)
    {
        FaceData.Update();
        var face = FaceData.QueryFaceByIndex(0);

        if (face != null)
        {
            // 検出値
            FaceRect = face.Detection.BoundingRect;
            Landmark = face.Landmarks.Points;
            FaceExp  = face.Expressions.ExpressionResults;

            // 体位置
            BodyPos = SmoothBody.SmoothValue(GetBodyPos(FaceRect));

            // 頭角度
            HeadAng = SmoothHead.SmoothValue(GetHeadAng(Landmark));

            // 視線
            EyesPos = SmoothEyes.SmoothValue(GetEyesPos(Landmark));

            // 目パチ
            float eyeL = FaceExp[FaceExpression.EXPRESSION_EYES_CLOSED_LEFT].intensity;
            float eyeR = FaceExp[FaceExpression.EXPRESSION_EYES_CLOSED_RIGHT].intensity;
            EyesClose = SmoothEyesClose.SmoothValue(Mathf.Max(eyeL, eyeR));
            EyesClose = EyesClose < 50 ? 0 : (EyesClose - 50) * 2;

            // 眉上
            float browRaiL = FaceExp[FaceExpression.EXPRESSION_BROW_RAISER_LEFT].intensity;
            float browRaiR = FaceExp[FaceExpression.EXPRESSION_BROW_RAISER_RIGHT].intensity;
            BrowRai = SmoothBrowRai.SmoothValue(Mathf.Max(browRaiL, browRaiR));

            // 眉下
            float browLowL = FaceExp[FaceExpression.EXPRESSION_BROW_LOWERER_LEFT].intensity;
            float browLowR = FaceExp[FaceExpression.EXPRESSION_BROW_LOWERER_RIGHT].intensity;
            BrowLow = SmoothBrowLow.SmoothValue(Mathf.Max(browLowL, browLowR));

            // 笑顔
            Smile = SmoothSmile.SmoothValue(FaceExp[FaceExpression.EXPRESSION_SMILE].intensity);

            // キス(口開と若干競合)
            Kiss = SmoothKiss.SmoothValue(FaceExp[FaceExpression.EXPRESSION_KISS].intensity);

            // 口開(キスと若干競合)
            Mouth = SmoothMouth.SmoothValue(FaceExp[FaceExpression.EXPRESSION_MOUTH_OPEN].intensity);

            // べー(口開と競合)
            Tongue = SmoothTongue.SmoothValue(FaceExp[FaceExpression.EXPRESSION_TONGUE_OUT].intensity);

            Ready = true;
        }
    }
        private void ProcessLandmarks()
        {
            FaceData faceData = faceModule.CreateOutput();

            faceData.Update();
            int numOfFaces = faceData.NumberOfDetectedFaces > maxTrackedFaces ? maxTrackedFaces : faceData.NumberOfDetectedFaces;

            boundingBoxes.Clear();
            landmarks.Clear();
            Face    face;
            RectI32 boundingRect;

            LandmarkPoint[] groupPoints;
            LandmarkPoint[] allPoints;
            for (int i = 0; i < numOfFaces; i++)
            {
                face         = faceData.QueryFaceByIndex(i);
                boundingRect = face.Detection.BoundingRect;
                boundingBoxes.Add(boundingRect);
                if (face != null && face.Landmarks != null)
                {
                    if (extractLandmarkGroup)
                    {
                        face.Landmarks.QueryPointsByGroup(landmarkGroup, out groupPoints);
                    }
                    else
                    {
                        groupPoints = face.Landmarks.Points;
                    }

                    if (groupPoints != null)
                    {
                        landmarks.Add(groupPoints);
                    }

                    allPoints = face.Landmarks.Points;
                    if (allPoints != null)
                    {
                        allLandmarks.Add(allPoints);
                    }
                }
            }

            faceData.Dispose();
            faceModule.Dispose();
        }