protected override void InitializeService() { // Listen to changes in light count sceneManager.LightCountSet += new SceneManager.LightCountSetDelegate(SetLightCount); ShadowBlendState = BlendState.Default; ShadowFaceCullState = FaceCullState.Default; ShadowDepthState = DepthState.Default; quadRenderer = new QuadRenderer(renderer); visualizeShadowMap = renderer.Programs["VisualizeShadowMap"]; if (example.Renderer.Configuration.hardwareShadowPCF) { materialManager.MakeMaterial("Shadow", "ShadowCaster2"); } else { materialManager.MakeMaterial("Shadow", "ShadowCaster"); } { var m = materialManager.MakeMaterial("VisualizeShadowMap"); m.DepthState = DepthState.Disabled; m.FaceCullState = FaceCullState.Disabled; } renderer.Resize += new EventHandler <EventArgs>(renderer_Resize); }
public void Render() { Framebuffer.Execute(); Viewport.Execute(); BlendState.Execute(); FaceCullState.Execute(); MaskState.Execute(); DepthState.Execute(); StencilState.Execute(); Clear.Execute(); camera.UpdateFrame(); camera.UpdateViewport(Viewport.Viewport); foreach (var item in renderItems) { #if false if (item.Model.Frame != frame) { camera.UpdateModelFrame(frame); } #endif //item.Batch.Mesh.ApplyAttributes( } }