Example #1
0
    public void Check(string tag)
    {
        if (isAttacking)
        {
            Collider2D blockTest = Physics2D.OverlapCircle(handTransform.position + handOffset, radius, layerMask, -Mathf.Infinity);

            if (blockTest != null)
            {
                if (blockTest.gameObject.tag == tag && canDealDamage)
                {
                    targetStats.TakeDamage(agentStats.damage.GetValue());
                    canDealDamage = false;
                    if (fxManager != null)
                    {
                        fxManager.Shake();
                    }

                    if (audioManager != null)
                    {
                        audioManager.Hit();
                    }
                }
            }
        }
    }
Example #2
0
    private void Update()
    {
        if (TFOG_GameManager.Instance.isGameOver)
        {
            return;
        }
        if (isAttacking)
        {
            Collider2D blockTest = Physics2D.OverlapCircle(handTransform.position + handOffset, radius, layerMask, -Mathf.Infinity);

            if (blockTest != null)
            {
                if (blockTest.gameObject.tag == StringsInGame.EnemyTag && canDealDamage)
                {
                    targetStats.TakeDamage(agentStats.damage.GetValue());
                    canDealDamage = false;
                    if (fxManager != null)
                    {
                        fxManager.Shake();
                    }
                    if (audioManager != null)
                    {
                        audioManager.Hit();
                    }
                }
            }
        }
    }
Example #3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == StringsInGame.PlayerTag)
        {
            CharacterStats characterStats = collision.gameObject.GetComponent <CharacterStats>();

            if (characterStats != null && aradisStats != null)
            {
                characterStats.TakeDamage(aradisStats.castDamage.GetValue());
                impactParticles.PlayParticles();
            }
            Deactivate();
            if (fxManager != null)
            {
                fxManager.Shake();
            }
        }
        else if (collision.tag == StringsInGame.TerrainTag)
        {
            Deactivate();
        }
    }