public int PlayFXOfUI(int templateId, Transform host, int time = 0, int depthValue = 2001, Action finishCallback = null) { if (!SystemConfig.IsFXOn) { return(0); } if (templateId <= 0) { return(0); } if (host == null) { return(0); } Fx fx = DataReader <Fx> .Get(templateId); if (fx == null || string.IsNullOrEmpty(fx.path)) { return(0); } int uid = ++this.m_fxOfcounter; this.m_fxs.set_Item(uid, null); AssetManager.LoadAssetWithPool(FXPool.GetPathWithLOD(fx.path, false), delegate(bool isSuccess) { if (this.m_fxs.ContainsKey(uid)) { this.JustPlayfxOnUI(uid, templateId, host, time, depthValue, finishCallback); } }); return(uid); }
public int PlayFXOfFollow(int templateId, Vector3 position, Transform targetFollow, float speed, float lessDistance, float offset = 0f, Action finishCallback = null, FXClassification fxClassification = FXClassification.Normal) { if (!SystemConfig.IsFXOn) { return(0); } if (templateId <= 0) { return(0); } Fx fx = DataReader <Fx> .Get(templateId); if (fx == null || string.IsNullOrEmpty(fx.path)) { return(0); } int uid = ++this.m_fxOfcounter; this.m_fxs.set_Item(uid, null); AssetManager.LoadAssetWithPool(FXPool.GetPathWithLOD(fx.path, fxClassification == FXClassification.LowLod), delegate(bool isSuccess) { if (this.m_fxs.ContainsKey(uid)) { this.JustPlayFXOfFollow(uid, templateId, position, targetFollow, speed, lessDistance, offset, finishCallback, fxClassification); } }); return(uid); }
public ActorFX Get(int guid, bool isLow) { string text = this.pipeline.GetPath(guid); if (text == null) { return(null); } text = FXPool.GetPathWithLOD(text, isLow); GameObject gameObject = this.GetPool().Get(text); if (gameObject == null) { Debug.LogError(string.Format("马上联系左总,m_loader.Get拿到空值,路径是{0}", text)); return(null); } return(base.SetGameObject(gameObject, guid)); }
public void Preload(int templateId, Action callbackSuccess) { Fx fx = DataReader <Fx> .Get(templateId); if (fx == null || string.IsNullOrEmpty(fx.path)) { if (callbackSuccess != null) { callbackSuccess.Invoke(); } return; } AssetManager.LoadAssetWithPool(FXPool.GetPathWithLOD(fx.path, false), delegate(bool isSuccess) { if (callbackSuccess != null) { callbackSuccess.Invoke(); } }); }
private int AsyncPlayfxOnScene(int templateId, Transform host, Vector3 position, Quaternion rotation, float speed = 1f, float scale = 1f, int time = 0, bool syncNode = false, int bulletLife = 0, Action <Actor, XPoint, ActorParent> bulletCallback = null, Action finishCallback = null, Action <ActorFX> loadCallback = null, bool sound3D = true, float rate = 1f, FXClassification fxClassification = FXClassification.Normal) { if (!SystemConfig.IsFXOn) { return(0); } if (templateId == ClientGMManager.fxout_id) { return(0); } if (templateId <= 0) { return(0); } if (fxClassification == FXClassification.NoPlay) { return(0); } Fx fx = DataReader <Fx> .Get(templateId); if (fx == null || string.IsNullOrEmpty(fx.path)) { return(0); } int uid = ++this.m_fxOfcounter; this.m_fxs.set_Item(uid, null); AssetManager.LoadAssetWithPool(FXPool.GetPathWithLOD(fx.path, fxClassification == FXClassification.LowLod), delegate(bool isSuccess) { if (this.m_fxs.ContainsKey(uid)) { this.JustPlayfxOnScene(uid, templateId, host, position, rotation, speed, scale, time, syncNode, bulletLife, bulletCallback, finishCallback, loadCallback, sound3D, rate, fxClassification); } }); return(uid); }