void winTopRight(int id)
    {
        if ((FXMakerLayout.m_bMinimizeAll || FXMakerLayout.m_bMinimizeTopMenu) == false)
        {
//          Rect	zoomRect	= NgLayout.GetChildVerticalRect(NgLayout.GetMenuTopRightRect(), 0, 3, 0, 1);
            Rect gridRect = FXMakerLayout.GetChildVerticalRect(FXMakerLayout.GetMenuTopRightRect(), 0, 3, 0, 3);

//			if (GUI.Button(NgLayout.GetInnerHorizontalRect(zoomRect, 2, 0, 1), NgTooltip.GetHcToolEffect("Zoom/2")))
//              FXMakerMain.inst.GetFXMakerMouse().SetDistance(0.5f);
//          if (GUI.Button(NgLayout.GetInnerHorizontalRect(zoomRect, 2, 1, 1), NgTooltip.GetHcToolEffect("Zoom*2")))
//	            FXMakerMain.inst.GetFXMakerMouse().SetDistance(2.0f);

            m_nCameraAngleIndex = GUI.SelectionGrid(gridRect, m_nCameraAngleIndex, FXMakerTooltip.GetHcToolEffect_Camera(), 2);
            if (GUI.changed)
            {
                FXMakerMain.inst.GetFXMakerMouse().ChangeAngle(m_nCameraAangleValues[m_nCameraAngleIndex]);
                // 마지막 선택정보 저장
                UnityEditor.EditorPrefs.SetInt("FXMakerEffect.m_nCameraAngleIndex", m_nCameraAngleIndex);
            }
        }
        FXMakerMain.inst.SaveTooltip();
    }