Example #1
0
    public override IEnumerator CardBehaviour(CardActionResult outcome)
    {
        Hex pos = GameplayContext.Player.Position;

        //TODO: replace this with a line of sight check maybe?
        List <Entity> targets =
            GridHelper.GetEntitiesInRange(GameplayContext.Grid, pos, range);

        //don't let the player shoot themselves
        targets.Remove(GameplayContext.Player);

        SingleEntityResult target = GameplayContext.Ui.OfferSingleEntitySelection(targets);

        yield return(new WaitUntil(target.IsReadyOrCancelled));

        if (!target.WasCancelled())
        {
            Entity victim = target.GetResult();
            GameplayContext.Player.DealDamageTo(victim, baseDamage);
            GameplayContext.Player.TriggerAttackEvent(victim);

            FXHelper.FireTracerBetween(GameplayContext.Player, victim);
            FXHelper.PlaySound("rifleShot");
            FXHelper.PlaySound(victim.rangedHitSoundName, 0.1f);

            outcome.Complete();
        }
        else
        {
            outcome.Cancel();
        }
    }
Example #2
0
    public override IEnumerator CardBehaviour(CardActionResult outcome)
    {
        // Get the list of possible locations to move to
        List <Hex> movementCandidates =
            GridHelper.GetHexesInRange(GameplayContext.Grid, GameplayContext.Player.Position,
                                       moveDistance);

        movementCandidates.Remove(GameplayContext.Player.Position);

        // Show the locations to the player and let them pick one
        SingleHexResult moveLocation
            = GameplayContext.Ui.OfferSingleHexSelection(movementCandidates);

        // Wait until the player has made a selection or cancels the action
        yield return(new WaitUntil(moveLocation.IsReadyOrCancelled));

        // If the player didn't cancel the selection
        if (!moveLocation.WasCancelled())
        {
            // Move to the location they selected
            GameplayContext.Player.MoveTo(moveLocation.GetResult());
            FXHelper.PlaySound("MechStep");
            outcome.Complete();
        }
        else
        {
            outcome.Cancel();
        }
    }
Example #3
0
    public void MoveAlong(List <Hex> path, int maxSteps = int.MaxValue,
                          Action callback = null, string stepSound = "MechStep")
    {
        int step = 0;

        maxSteps = Math.Min(maxSteps, path.Count);
        LTSeq stepSequence = LeanTween.sequence();
        Hex   pos          = Position;

        while (step < maxSteps)
        {
            pos = path[step];
            if (stepSound != "")
            {
                stepSequence.append(() => { FXHelper.PlaySound(stepSound); });
            }
            stepSequence.append(LeanTween.moveLocal(gameObject, Grid.GetWorldPosition(pos), 0.25f).setEaseInOutQuart());
            step++;
        }
        Position = pos;

        if (callback != null)
        {
            stepSequence.append(callback);
        }
    }
Example #4
0
 private void ShowDamageTextAndAnimationAndPlaySound(AttackResult pAttackResult, Boolean pIsRange, Boolean pIsPoison, Boolean p_isMagical)
 {
     if (m_HUDDamageText != null)
     {
         GUIHUDText.PrintPortrait(m_HUDDamageText, pAttackResult, p_isMagical);
     }
     if (pAttackResult.Result == EResultType.BLOCK)
     {
         if (!pIsRange && !pIsPoison)
         {
             AudioController.Play("Blocked_Melee", FXHelper.GetCharacterGO(m_character.Index).transform);
         }
     }
     else if (pAttackResult.Result == EResultType.EVADE)
     {
         if (!pIsRange && !pIsPoison)
         {
             AudioController.Play("Miss_Attack", FXHelper.GetCharacterGO(m_character.Index).transform);
         }
     }
     else if (pIsPoison)
     {
         AudioController.Play("Poison_Damage", FXHelper.GetCharacterGO(m_character.Index).transform);
     }
     else if (pAttackResult.Result == EResultType.HIT && pAttackResult.DamageDone > 0)
     {
         AudioController.Play("Hit_Melee", FXHelper.GetCharacterGO(m_character.Index).transform);
     }
     else if (pAttackResult.Result == EResultType.CRITICAL_HIT)
     {
         AudioController.Play("Hit_Melee", FXHelper.GetCharacterGO(m_character.Index).transform);
     }
 }
Example #5
0
 private void OnDefend(Object sender, EventArgs e)
 {
     if (sender == m_character)
     {
         AudioController.Play("Defend", FXHelper.GetCharacterGO(m_character.Index).transform);
     }
 }
Example #6
0
    public override IEnumerator CardBehaviour(CardActionResult outcome)
    {
        //get a list of adjacent entities
        List <Entity> adjacentEnts = GridHelper.GetAdjacentEntities(GameplayContext.Grid,
                                                                    GameplayContext.Player.Position);

        //let the player select one of the adjacent entities
        SingleEntityResult target =
            GameplayContext.Ui.OfferSingleEntitySelection(adjacentEnts);

        //wait for the player to make a selection
        yield return(new WaitUntil(target.IsReadyOrCancelled));

        // If the player didn't cancel the selection
        if (!target.WasCancelled())
        {
            //hit 'em
            Entity victim = target.GetResult();
            GameplayContext.Player.DealDamageTo(victim, baseDamage);
            GameplayContext.Player.TriggerAttackEvent(victim);

            FXHelper.PlaySound("MetalHit");

            outcome.Complete();
        }
        else
        {
            outcome.Cancel();
        }
    }
Example #7
0
 public static void Initialize()
 {
     if (instance == null)
     {
         GameObject obj = new GameObject("FXHelper");
         instance = obj.AddComponent <FXHelper>();
         DontDestroyOnLoad(instance);
     }
 }
Example #8
0
 public void Awake()
 {
     myAnimator = moveController.GetComponent <Animator>();
     m_FXHelper = moveController.GetComponent <FXHelper>();
     SetPlayerMoves();
     requiredEvents = new MoveEventUpdateList();
     regularEvents  = new MoveEventUpdateList();
     isCrossFading  = false;
 }
Example #9
0
    public void Do(Entity with)
    {
        with.DealDamageTo(GameplayContext.Player, baseDamage);
        with.TriggerAttackEvent(GameplayContext.Player);
        LeanTween.moveLocal(with.gameObject, GameplayContext.Player.transform.position, 0.1f)
        .setEaseInCubic().setLoopPingPong(1);

        FXHelper.PlaySound(attackSound);

        LeanTween.delayedCall(0.2f, () =>
        {
            OnActionFinish?.Invoke();
            OnActionFinish = null;
        });
    }
Example #10
0
 private void OnInventoryItemAddedOrRemoved(String p_audioID, String p_audioIDtoStop, Object p_sender)
 {
     Character[] members = LegacyLogic.Instance.WorldManager.Party.Members;
     if (members != null)
     {
         for (Int32 i = 0; i < members.Length; i++)
         {
             if (members[i] != null && members[i].Equipment.Equipment == p_sender)
             {
                 AudioController.Stop(p_audioIDtoStop, 0f);
                 AudioController.Play(p_audioID, FXHelper.GetCharacterGO(members[i].Index).transform);
                 return;
             }
         }
     }
 }
Example #11
0
    public void Do(Entity with)
    {
        List <Hex> path = GridHelper.GetPathToHex(GameplayContext.Grid, with.Position,
                                                  GameplayContext.Player.Position);

        path.Remove(GameplayContext.Player.Position);

        //this is gross, it works but make it cleaner later
        with.MoveAlong(path, maxSteps: range, callback: () => {
            with.DealDamageTo(GameplayContext.Player, baseDamage);
            with.TriggerAttackEvent(GameplayContext.Player);
            LeanTween.moveLocal(with.gameObject, GameplayContext.Player.transform.position, 0.1f)
            .setEaseInCubic().setLoopPingPong(1);

            FXHelper.PlaySound("MetalHit");

            LeanTween.delayedCall(0.2f, () =>
            {
                OnActionFinish?.Invoke();
                OnActionFinish = null;
            });
        });
    }
Example #12
0
        private void OnCharacterCastSpell(Object p_sender, EventArgs p_args)
        {
            Character      character      = (Character)p_sender;
            SpellEventArgs spellEventArgs = (SpellEventArgs)p_args;

            if (character != null)
            {
                SpellEffectEntryEventArgs p_args2 = new SpellEffectEntryEventArgs(p_sender, (SpellEventArgs)p_args);
                character.FightHandler.FeedDelayedActionLog(p_args2);
            }
            if (spellEventArgs.SpellTargets.Count == 0)
            {
                OnFXCancel(p_sender, p_args);
                return;
            }
            FXQueue fxqueue = Helper.ResourcesLoad <FXQueue>(spellEventArgs.Spell.EffectKey, false);

            if (fxqueue == null)
            {
                Debug.LogError(String.Concat(new Object[]
                {
                    "PlayerSpellView: OnCharacterCastSpell: Character FXQueue not found! at '",
                    spellEventArgs.Spell.EffectKey,
                    "' ",
                    spellEventArgs
                }));
                OnFXCancel(p_sender, p_args);
                return;
            }
            Party             party = (Party)MyController;
            List <GameObject> list  = new List <GameObject>(spellEventArgs.SpellTargets.Count);

            foreach (SpellTarget spellTarget in spellEventArgs.SpellTargets)
            {
                if (spellTarget.Target is Character)
                {
                    Character  character2  = (Character)spellTarget.Target;
                    GameObject characterGO = FXHelper.GetCharacterGO(character2.Index);
                    if (!list.Contains(characterGO))
                    {
                        list.Add(characterGO);
                    }
                }
                else
                {
                    GameObject gameObject = ViewManager.Instance.FindView((BaseObject)spellTarget.Target);
                    if (gameObject != null && !list.Contains(gameObject))
                    {
                        list.Add(gameObject);
                    }
                }
                if (spellTarget.Target is Party)
                {
                    break;
                }
            }
            if (list.Count == 0)
            {
                Debug.LogError("PlayerSpellView: OnCharacterCastSpell: No views found! " + spellEventArgs);
                OnFXCancel(p_sender, p_args);
                return;
            }
            Vector3 p_slotOriginPosition;
            Vector3 p_slotForward;
            Vector3 p_slotLeft;
            Vector3 p_slotTargetPosition;

            if (spellEventArgs.SpellTargets[0].Target is Monster)
            {
                ViewManager.GetSlotDatas(party.Position, ((Monster)spellEventArgs.SpellTargets[0].Target).Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            }
            else
            {
                Position position = party.Position + party.Direction;
                if (LegacyLogic.Instance.MapLoader.Grid.GetSlot(position) != null)
                {
                    ViewManager.GetSlotDatas(party.Position, position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
                }
                else
                {
                    ViewManager.GetSlotDatas(party.Position, party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
                }
            }
            GameObject  memberGameObject = m_PartyView.GetMemberGameObject(character.Index);
            ETargetType targetType       = spellEventArgs.Spell.TargetType;

            if ((targetType & ETargetType.LINE_OF_SIGHT) == ETargetType.LINE_OF_SIGHT)
            {
                MovingEntity movingEntity = (MovingEntity)spellEventArgs.SpellTargets[0].Target;
                GameObject   slotOrigin   = ViewManager.Instance.GetSlotOrigin(movingEntity.Position);
                FXArgs       args         = new FXArgs(memberGameObject, slotOrigin, memberGameObject, slotOrigin, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                FXQueue      fxqueue2     = Helper.Instantiate <FXQueue>(fxqueue);
                fxqueue2.Finished += delegate(Object sender, EventArgs e)
                {
                    OnFXQueueFinish(p_sender, p_args);
                };
                fxqueue2.Execute(args);
            }
            else if ((targetType & ETargetType.MULTY) == ETargetType.MULTY)
            {
                GameObject slotOrigin2;
                if (spellEventArgs.SpellTargets[0].Target is MovingEntity)
                {
                    MovingEntity movingEntity2 = (MovingEntity)spellEventArgs.SpellTargets[0].Target;
                    slotOrigin2 = ViewManager.Instance.GetSlotOrigin(movingEntity2.Position);
                }
                else
                {
                    slotOrigin2 = ViewManager.Instance.GetSlotOrigin(party.Position);
                }
                FXArgs  args2    = new FXArgs(memberGameObject, slotOrigin2, memberGameObject, slotOrigin2, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                FXQueue fxqueue3 = Helper.Instantiate <FXQueue>(fxqueue);
                fxqueue3.Finished += delegate(Object sender, EventArgs e)
                {
                    OnFXQueueFinish(p_sender, p_args);
                };
                fxqueue3.Execute(args2);
            }
            else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE)
            {
                Boolean flag = true;
                foreach (GameObject gameObject2 in list)
                {
                    GameObject p_endPoint = gameObject2;
                    FXTags     component  = gameObject2.GetComponent <FXTags>();
                    if (component != null)
                    {
                        p_endPoint = component.FindOne("HitSpot");
                    }
                    else
                    {
                        Debug.LogError("FXTags not found!!\nTarget=" + component, component);
                    }
                    FXArgs  args3    = new FXArgs(memberGameObject, gameObject2, memberGameObject, p_endPoint, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                    FXQueue fxqueue4 = Helper.Instantiate <FXQueue>(fxqueue);
                    if (flag)
                    {
                        flag = false;
                        fxqueue4.Finished += delegate(Object sender, EventArgs e)
                        {
                            OnFXQueueFinish(p_sender, p_args);
                        };
                    }
                    fxqueue4.Execute(args3);
                }
            }
            else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT)
            {
                GameObject slotOrigin3 = ViewManager.Instance.GetSlotOrigin(party.Position);
                FXArgs     args4       = new FXArgs(memberGameObject, slotOrigin3, memberGameObject, slotOrigin3, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                FXQueue    fxqueue5    = Helper.Instantiate <FXQueue>(fxqueue);
                fxqueue5.Finished += delegate(Object sender, EventArgs e)
                {
                    OnFXQueueFinish(p_sender, p_args);
                };
                fxqueue5.Execute(args4);
            }
            else
            {
                Debug.Log("error !! spellType: " + targetType);
                FXArgs  args5    = new FXArgs(memberGameObject, memberGameObject, memberGameObject, memberGameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                FXQueue fxqueue6 = Helper.Instantiate <FXQueue>(fxqueue);
                fxqueue6.Finished += delegate(Object sender, EventArgs e)
                {
                    OnFXQueueFinish(p_sender, p_args);
                };
                fxqueue6.Execute(args5);
            }
        }
Example #13
0
    // Start is called before the first frame update
    void Start()
    {
        FXHelper.Initialize();

        ColorUtility.TryParseHtmlString("#793434", out Color col);
        enemyHealthBar.Colour = col;

        stateStack = new Stack <GameState>();
        stateStack.Push(GameState.PlayerIdle);

        if (worldGrid == null)
        {
            worldGrid = GameObject.FindObjectOfType <HexGrid>();
        }
        worldGrid.GenerateMap(mapRadius);
        entFactory = EntityFactory.GetFactory;

        allEntities         = new List <Entity>();
        allEnemies          = new List <Entity>();
        enemiesWhoNeedTurns = new List <Entity>();
        entitiesToClean     = new List <Entity>();

        if (GameplayContext.ChosenTemplate != null)
        {
            GenerateEncounter(GameplayContext.ChosenTemplate);
        }
        else
        {
            GenerateEncounter(defaultEncounterTemplate);
        }

        GameplayContext.InitializeForEncounter(this, player, worldGrid, interfaceManager);

        if (GameplayContext.CurrentLoadout != null)
        {
            basicDeck = GameplayContext.CurrentLoadout.ToDeckTemplate();
        }
        else
        {
            //fudge a deck together so we can start on the combat scene without crashing
            CardDatabase.LoadAllCards();
            basicDeck = new DeckTemplate();
            basicDeck.AddCardID(CardDatabase.GetCardDataByName("Shoot").cardID, 6);
            basicDeck.AddCardID(CardDatabase.GetCardDataByName("Step").cardID, 4);
        }

        if (!GearDatabase.IsLoaded)
        {
            GearDatabase.LoadAllGear();
        }

        drawPile = basicDeck.ConvertToDeck();
        drawPile.PrintContents("drawpile");

        allExistingCards = new List <Card>();
        foreach (Card c in drawPile)
        {
            allExistingCards.Add(c);
        }

        discardPile = new Deck();
        playerHand  = new List <Card>();

        drawPile.Shuffle();

        energy = 5;

        if (!GameplayContext.InDebugMode)
        {
            GameObject endbutton = GameObject.Find("EndGameButton");
            endbutton.SetActive(false);
        }


        Invoke("StartNewTurn", 0.2f);
    }
Example #14
0
        protected virtual void OnEntityAbilityAdded(Object p_sender, EventArgs p_args)
        {
            AbilityEventArgs abilityEventArgs = (AbilityEventArgs)p_args;

            if (abilityEventArgs.Monster == MyController)
            {
                String gfx       = abilityEventArgs.Ability.StaticData.Gfx;
                String animation = abilityEventArgs.Ability.StaticData.Animation;
                if (!String.IsNullOrEmpty(animation))
                {
                    Int32 animationID = Int32.Parse(animation);
                    if (m_old)
                    {
                        m_Animation.Play(animation, -1f, 1f);
                    }
                    else if (m_animatorControl.DieState == 0)
                    {
                        m_animatorControl.AttackMagic(animationID);
                    }
                }
                if (!String.IsNullOrEmpty(gfx))
                {
                    if (gfx == "SKIP_FX")
                    {
                        return;
                    }
                    BuffFX buffFX = Helper.ResourcesLoad <BuffFX>(gfx, false);
                    if (buffFX != null)
                    {
                        buffFX = Helper.Instantiate <BuffFX>(buffFX);
                        FXQueue fxqueue = new GameObject(name + " " + buffFX.name + " FXQueue").AddComponent <FXQueue>();
                        fxqueue.SetData(new FXQueue.Entry[]
                        {
                            new FXQueue.Entry(buffFX, 0f, 0f)
                        }, 0);
                        if (abilityEventArgs.Ability.StaticData.TargetType == ETargetType.PARTY)
                        {
                            FXArgs args = new FXArgs(gameObject, FXHelper.GetPlayerEntity().gameObject, gameObject, FXHelper.GetPlayerEntity().gameObject, transform.position, transform.forward, -transform.right, FXHelper.GetPlayerEntity().transform.position, new List <GameObject>
                            {
                                FXHelper.GetPlayerEntity().gameObject
                            });
                            fxqueue.Execute(args);
                        }
                        else
                        {
                            FXArgs args2 = new FXArgs(gameObject, gameObject, gameObject, gameObject, transform.position, transform.forward, -transform.right, transform.position, new List <GameObject>
                            {
                                gameObject
                            });
                            fxqueue.Execute(args2);
                        }
                        m_Queues.Add(fxqueue);
                    }
                    else
                    {
                        Debug.LogError("OnAbilityEvent: Ability's  given GFX does not exist! " + gfx);
                    }
                }
                else
                {
                    Debug.LogWarning("OnAbilityEvent: Ability GFX is missing!");
                }
                if (abilityEventArgs.Ability.StaticData.NameKey == "MONSTER_ABILITY_EXPLOSIVE")
                {
                    DelayedEventManagerWorker delayedEventManagerWorker = new GameObject("ExplosiveHelper").AddComponent <DelayedEventManagerWorker>();
                    DontDestroyOnLoad(delayedEventManagerWorker);
                    delayedEventManagerWorker.StartCoroutine(PlayLateShakeFX(delayedEventManagerWorker.gameObject));
                    Destroy(gameObject, m_explosiveAbilityDelay);
                }
            }
        }
Example #15
0
 public static void PlaySound(string soundName, float delay)
 {
     LeanTween.delayedCall(delay, () => { FXHelper.PlaySound(soundName); });
 }
Example #16
0
        protected virtual void OnMonsterAttacksGeneric(Object p_sender, AttacksEventArgs p_args, Boolean p_isRanged)
        {
            PlayerEntityView playerEntity = FXHelper.GetPlayerEntity();
            Vector3          p_slotOriginPosition;
            Vector3          p_slotForward;
            Vector3          p_slotLeft;
            Vector3          p_slotTargetPosition;

            ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            Boolean          flag        = false;
            GameObject       gameObject  = null;
            List <Action>    callbacks   = new List <Action>(p_args.Attacks.Count);
            EResultType      eresultType = EResultType.HIT;
            Int32            num         = 0;
            List <Character> targets     = new List <Character>();

            AttacksEventArgs.AttackedTarget attack;
            foreach (AttacksEventArgs.AttackedTarget attack2 in p_args.Attacks)
            {
                attack = attack2;
                num++;
                if (attack.AttackTarget is Character)
                {
                    Character    chara  = (Character)attack.AttackTarget;
                    AttackResult result = attack.AttackResult;
                    targets.Add(chara);
                    if (playerEntity != null)
                    {
                        gameObject = playerEntity.GetMemberGameObject(chara.Index);
                    }
                    if (gameObject == null)
                    {
                        Debug.LogError("Could not find target character! Char-Index: " + chara.Index);
                    }
                    else
                    {
                        flag |= attack.IsCriticalAttack;
                        callbacks.Add(delegate
                        {
                            if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.BEFORE_MONSTER_ATTACK))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.BEFORE_MONSTER_ATTACK);
                                chara.ConditionHandler.FlushActionLog();
                            }
                            if (((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_DAMAGE_CALCULATION))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_DAMAGE_CALCULATION);
                            }
                            CombatEntryEventArgs p_args2 = new CombatEntryEventArgs(p_sender, chara, result, attack.BloodMagicEventArgs);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.SHADOW_CLOAK) && result.Result == EResultType.EVADE)
                            {
                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.SHADOW_CLOAK);
                            }
                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                            {
                                if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                {
                                    LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                }
                                LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                            }
                            chara.FightHandler.FlushCounterAttackActionLog();
                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                            if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_MONSTER_ATTACK))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_MONSTER_ATTACK);
                                chara.ConditionHandler.FlushActionLog();
                            }
                        });
                        if (attack.AttackResult.Result == EResultType.BLOCK)
                        {
                            eresultType = EResultType.BLOCK;
                        }
                        else if (eresultType != EResultType.BLOCK && attack.AttackResult.Result == EResultType.EVADE)
                        {
                            eresultType = EResultType.EVADE;
                        }
                    }
                }
            }
            Action action = delegate
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, (!p_isRanged) ? EEventType.MONSTER_ATTACKS : EEventType.MONSTER_ATTACKS_RANGED, p_sender, p_args);
                if (!p_isRanged)
                {
                    foreach (AttacksEventArgs.AttackedTarget attackedTarget in p_args.Attacks)
                    {
                        ((Monster)MyController).CombatHandler.TriggerCounterAttacks(attackedTarget.AttackTarget, attackedTarget.AttackResult);
                    }
                }
                foreach (Action action2 in callbacks)
                {
                    action2();
                }
                foreach (Character character in targets)
                {
                    character.ConditionHandler.FlushDelayedActionLog();
                }
            };

            if (gameObject == null)
            {
                gameObject = playerEntity.GetMemberGameObject(UnityEngine.Random.Range(0, 4));
                if (gameObject == null)
                {
                    Debug.LogError("No target character could be found! Will skip whole FX! Num of Attacks = " + p_args.Attacks.Count);
                    action();
                    return;
                }
            }
            FXArgs p_fxArgs = new FXArgs(this.gameObject, gameObject, this.gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);

            if (p_isRanged)
            {
                AttackRanged(p_fxArgs, action, (!flag) ? eresultType : EResultType.CRITICAL_HIT);
            }
            else if (flag)
            {
                AttackCritical(p_fxArgs, action);
            }
            else
            {
                Attack(p_fxArgs, action);
            }
        }
Example #17
0
        protected virtual void OnEntityCastSpell(Object p_sender, EventArgs p_args)
        {
            if (p_sender != MyController)
            {
                return;
            }
            SpellEventArgs args         = (SpellEventArgs)p_args;
            MonsterSpell   spell        = (MonsterSpell)args.Spell;
            EventHandler   eventHandler = delegate(Object sender, EventArgs e)
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.MONSTER_CAST_SPELL, p_sender, args);
                MyController.AttackingDone.Trigger();
                if (spell.SpellType == EMonsterSpell.FLICKER)
                {
                    m_MainView.SetEntityPosition();
                }
                if (MyController is Monster)
                {
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_CAST_SPELL);
                    ((Monster)MyController).BuffHandler.RemoveFlaggedBuffs();
                }
                SpellEffectEntryEventArgs p_args9 = new SpellEffectEntryEventArgs(p_sender, args);
                LegacyLogic.Instance.ActionLog.PushEntry(p_args9);
                foreach (SpellTarget spellTarget2 in args.SpellTargets)
                {
                    if (spellTarget2.Target is Character)
                    {
                        ((Character)spellTarget2.Target).ConditionHandler.FlushActionLog();
                        ((Character)spellTarget2.Target).ConditionHandler.FlushDelayedActionLog();
                        LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                    }
                }
                if (MyController is Monster)
                {
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_END_TURN);
                }
            };
            FXDescription fxdescription = Helper.ResourcesLoad <FXDescription>(spell.EffectKey, false);

            if (fxdescription == null)
            {
                Debug.LogError("FXDescription not found! at " + spell.EffectKey, this);
                eventHandler(this, EventArgs.Empty);
                return;
            }
            fxdescription           = Helper.Instantiate <FXDescription>(fxdescription);
            fxdescription.Finished += eventHandler;
            Vector3 p_slotOriginPosition;
            Vector3 p_slotForward;
            Vector3 p_slotLeft;
            Vector3 p_slotTargetPosition;

            ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            Int32 animationID;

            if (Int32.TryParse(spell.EffectAnimationClip, out animationID))
            {
                m_animatorControl.AttackMagic(animationID);
            }
            else
            {
                Debug.LogError("Error parse animation id for attack magic '" + spell.EffectAnimationClip + "'");
                m_animatorControl.AttackMagic();
            }
            GameObject  gameObject = this.gameObject;
            ETargetType targetType = spell.TargetType;

            if (args.SpellTargets.Count == 0)
            {
                Debug.LogError("Error, missing targets for effects\n" + DebugUtil.DumpObjectText(spell));
                FXArgs p_args2 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                {
                    gameObject
                });
                fxdescription.Configurate(m_eventHandler, p_args2);
                return;
            }
            if ((targetType & ETargetType.MONSTER) == ETargetType.MONSTER)
            {
                PlayerEntityView  playerEntityView = ViewManager.Instance.FindViewAndGetComponent <PlayerEntityView>(LegacyLogic.Instance.WorldManager.Party);
                MovingEntity      movingEntity     = null;
                List <GameObject> list             = new List <GameObject>();
                foreach (SpellTarget spellTarget in args.SpellTargets)
                {
                    GameObject gameObject2 = null;
                    if (spellTarget.Target is Character)
                    {
                        if (movingEntity == null)
                        {
                            movingEntity = LegacyLogic.Instance.WorldManager.Party;
                        }
                        gameObject2 = playerEntityView.GetMemberGameObject(((Character)spellTarget.Target).Index);
                    }
                    else if (spellTarget.Target is MovingEntity)
                    {
                        if (movingEntity == null)
                        {
                            movingEntity = (MovingEntity)spellTarget.Target;
                        }
                        gameObject2 = ViewManager.Instance.FindView((MovingEntity)spellTarget.Target);
                    }
                    if (gameObject2 != null)
                    {
                        list.Add(gameObject2);
                    }
                }
                ViewManager.GetSlotDatas(MyController.Position, movingEntity.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
                FXArgs p_args3 = new FXArgs(gameObject, playerEntityView.gameObject, gameObject, playerEntityView.gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                fxdescription.Configurate(m_eventHandler, p_args3);
            }
            else if ((targetType & ETargetType.MULTY) == ETargetType.MULTY)
            {
                PlayerEntityView  playerEntityView2 = ViewManager.Instance.FindViewAndGetComponent <PlayerEntityView>(LegacyLogic.Instance.WorldManager.Party);
                List <GameObject> list2             = new List <GameObject>(4);
                for (Int32 i = 0; i < 4; i++)
                {
                    list2.Add(playerEntityView2.GetMemberGameObject(i));
                }
                FXArgs p_args4 = new FXArgs(gameObject, playerEntityView2.gameObject, gameObject, playerEntityView2.gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list2);
                fxdescription.Configurate(m_eventHandler, p_args4);
            }
            else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE)
            {
                Boolean flag = true;
                foreach (AttackedTarget attackedTarget in args.SpellTargetsOfType <AttackedTarget>())
                {
                    Character  character   = (Character)attackedTarget.Target;
                    GameObject characterGO = FXHelper.GetCharacterGO(character.Index);
                    if (!flag)
                    {
                        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
                    }
                    FXArgs p_args5 = new FXArgs(gameObject, characterGO, gameObject, characterGO, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                    {
                        characterGO
                    });
                    fxdescription.Configurate(m_eventHandler, p_args5);
                    flag = false;
                }
                foreach (MonsterBuffTarget monsterBuffTarget in args.SpellTargetsOfType <MonsterBuffTarget>())
                {
                    Character  character2   = (Character)monsterBuffTarget.Target;
                    GameObject characterGO2 = FXHelper.GetCharacterGO(character2.Index);
                    if (!flag)
                    {
                        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
                    }
                    FXArgs p_args6 = new FXArgs(gameObject, characterGO2, gameObject, characterGO2, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                    {
                        characterGO2
                    });
                    fxdescription.Configurate(m_eventHandler, p_args6);
                    flag = false;
                }
            }
            else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT)
            {
                FXArgs p_args7 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);
                fxdescription.Configurate(m_eventHandler, p_args7);
            }
            else
            {
                FXArgs p_args8 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);
                fxdescription.Configurate(m_eventHandler, p_args8);
            }
        }