Example #1
0
    private void Update()
    {
        transform.localPosition += (direction * speed * Time.deltaTime);

        cDist = Vector3.Distance(transform.localPosition, targetPos);
        if (cDist < 0.1f)
        {
            //hit

            FX.Emit(transform.position, transform.rotation, FX.VFX.ShadowBoltHit, 50);
            Barbarian.FindBarbarian().Damage(10);

            ParticleSystem ps = GetComponentInChildren <ParticleSystem>();
            Transform      tr = GetComponentInChildren <TrailRenderer>().transform;
            ParticleSystem.EmissionModule em = ps.emission;
            em.enabled = false;

            tr.SetParent(null, true);
            ps.transform.SetParent(tr, true);

            GetComponentInChildren <VLight>().Hide();

            Destroy(tr.gameObject, 0.5f);
            Destroy(gameObject);
        }
    }
Example #2
0
    public override void Kill()
    {
        cell.occupant = 0;
        cell.enemy    = null;
        Game.RemoveEnemy(this);

        anim.PlayAnimation("Warlock_Death");
        FX.Emit(transform.localPosition + Game.HALF_Y, Quaternion.identity, FX.VFX.Bats, 15);

        StartCoroutine(DelayedDestruction(anim.GetClipLength("Warlock_Death")));
    }
Example #3
0
    private IEnumerator DelayedDestruction(float time)
    {
        float t = 0.0f;

        while (t < time)
        {
            t += Time.deltaTime;

            yield return(null);
        }

        FX.Emit(transform.localPosition + Game.HALF_Y, Quaternion.identity, FX.VFX.SlimeDeath, 30);
        HandleMoney();
        Destroy(gameObject);
    }
Example #4
0
    public float VisualTurn(BARBARIAN_MOVE_TYPE type, Cell c, int turn)
    {
        // Handle animations, effects etc.
        // Lerp to new cell.
        float r = Game.BARBARIAN_TIMER;

        switch (type)
        {
        case BARBARIAN_MOVE_TYPE.MOVE:
            anim.PlayAnimation("Barbarian_Move");
            StartCoroutine(Move(c.position, 0.5f));
            StartCoroutine(MoveCamera(c.position + camOffset, 0.5f));
            StartCoroutine(Rotate(Helper.QDIR(c.position - transform.position), 0.1f));
            break;

        case BARBARIAN_MOVE_TYPE.ATTACK:
            anim.PlayAnimation("Barbarian_Attack1");
            StartCoroutine(Rotate(Helper.QDIR(c.position - transform.position), 0.1f));
            break;

        case BARBARIAN_MOVE_TYPE.SPELL_STOMP:
            anim.PlayAnimation("Barbarian_Stomp");
            FX.Emit(transform.localPosition + (Game.HALF_Y * 0.01f), Quaternion.identity, FX.VFX.Stomp, 1);
            break;

        case BARBARIAN_MOVE_TYPE.FINISH:
            //Here goes jump down animations and map lerps
            break;

        default:
            r = 0.0f;
            break;
        }



        return(r);
    }
Example #5
0
 public void HandleMoney()
 {
     FX.Emit(transform.localPosition + Vector3.up, Quaternion.identity, FX.VFX.Coins, value);
     barbarian.AddMoney(value);
 }