/// <summary> /// 恾宍偺堏摦 (懭墌) /// </summary> /// <param name="figure">恾宍</param> /// <param name="current">尰嵼偺儅僂僗埵抲</param> /// <param name="info">儃僞儞墴壓帪偺忣曬</param> /// <param name="key">儃僞儞墴壓帪偺僉乕儃乕僪忣曬</param> protected virtual void ModifyFigure(FVIL.GDI.CFviGdiEllipse figure, FVIL.Data.CFviPoint current, MouseInfo info, KeyboardInfo key) { if (info.iGripPosition == 0) { return; } // 恾宍傪堏摦. FVIL.GDI.RectPosition rectpos = (FVIL.GDI.RectPosition)info.iGripPosition; if ((rectpos & FVIL.GDI.RectPosition.ALL) == FVIL.GDI.RectPosition.ALL) { MoveFigure(figure, current, info, key); return; } // 儅僂僗墴壓帪偺忣曬偱嵗昗寁嶼偡傞. FVIL.Data.CFviPoint axis = Math.Add(info.position, info.axis); FVIL.Data.CFviAngle angle = Math.Invert(info.angle); FVIL.Data.CFviPoint pos = FVIL.Math.Rotate(current, axis, angle); // 恾宍偺曄宍. FVIL.Data.CFviRectangle clip = figure.GetClipRect(); if ((rectpos & FVIL.GDI.RectPosition.Left) == FVIL.GDI.RectPosition.Left) { clip.Left = pos.X; } if ((rectpos & FVIL.GDI.RectPosition.Right) == FVIL.GDI.RectPosition.Right) { clip.Right = pos.X; } if ((rectpos & FVIL.GDI.RectPosition.Top) == FVIL.GDI.RectPosition.Top) { clip.Top = pos.Y; } if ((rectpos & FVIL.GDI.RectPosition.Bottom) == FVIL.GDI.RectPosition.Bottom) { clip.Bottom = pos.Y; } double radius_x = clip.Width / 2; double radius_y = clip.Height / 2; figure.X = clip.X + radius_x; figure.Y = clip.Y + radius_y; figure.AxisX = radius_x; figure.AxisY = radius_y; // --- 婡幉偺曗惓. if (angle.Degree != 0.0) { figure.Axis = Math.Sub(axis, figure.Position); } }
/// <summary> /// 恾宍偺堏摦 (恀墌) /// </summary> /// <param name="figure">恾宍</param> /// <param name="current">尰嵼偺儅僂僗埵抲</param> /// <param name="info">儃僞儞墴壓帪偺忣曬</param> /// <param name="key">儃僞儞墴壓帪偺僉乕儃乕僪忣曬</param> protected virtual void ModifyFigure(FVIL.GDI.CFviGdiCircle figure, FVIL.Data.CFviPoint current, MouseInfo info, KeyboardInfo key) { if (info.iGripPosition == 0) { return; } // 恾宍傪堏摦. FVIL.GDI.RectPosition rectpos = (FVIL.GDI.RectPosition)info.iGripPosition; if ((rectpos & FVIL.GDI.RectPosition.ALL) == FVIL.GDI.RectPosition.ALL) { MoveFigure(figure, current, info, key); return; } // 儅僂僗墴壓帪偺忣曬偱嵗昗寁嶼偡傞. FVIL.Data.CFviPoint axis = Math.Add(info.position, info.axis); FVIL.Data.CFviAngle angle = Math.Invert(info.angle); FVIL.Data.CFviPoint mouse = FVIL.Math.Rotate(info.mouse, axis, angle); FVIL.Data.CFviPoint pos = FVIL.Math.Rotate(current, axis, angle); FVIL.Data.CFviPoint move = Math.Sub(pos, mouse); // 恾宍偺曄宍. bool L = ((rectpos & FVIL.GDI.RectPosition.Left) == FVIL.GDI.RectPosition.Left); bool R = ((rectpos & FVIL.GDI.RectPosition.Right) == FVIL.GDI.RectPosition.Right); bool T = ((rectpos & FVIL.GDI.RectPosition.Top) == FVIL.GDI.RectPosition.Top); bool B = ((rectpos & FVIL.GDI.RectPosition.Bottom) == FVIL.GDI.RectPosition.Bottom); FVIL.Data.CFviRectangle clip = figure.GetClipRect(); if (L && T) { clip.Left = (mouse.X + move.X); clip.Top = (mouse.Y + move.X); } else if (L && B) { clip.Left = (mouse.X + move.X); clip.Bottom = (mouse.Y - move.X); } else if (R && T) { clip.Right = (mouse.X + move.X); clip.Top = (mouse.Y - move.X); } else if (R && B) { clip.Right = (mouse.X + move.X); clip.Bottom = (mouse.Y + move.X); } else if (L) { clip.Left = (mouse.X + move.X); clip.Top += move.X / 2; clip.Bottom -= move.X / 2; } else if (R) { clip.Right = (mouse.X + move.X); clip.Top -= move.X / 2; clip.Bottom += move.X / 2; } else if (T) { clip.Top = (mouse.Y + move.Y); clip.Left += move.Y / 2; clip.Right -= move.Y / 2; } else if (B) { clip.Bottom = (mouse.Y + move.Y); clip.Left -= move.Y / 2; clip.Right += move.Y / 2; } double radius_x = clip.Width / 2; double radius_y = clip.Height / 2; figure.X = clip.X + radius_x; figure.Y = clip.Y + radius_y; if (L || R) { figure.Radius = clip.Width / 2; } else { figure.Radius = clip.Height / 2; } // --- 婡幉偺曗惓. if (angle.Degree != 0.0) { figure.Axis = Math.Sub(axis, figure.Position); } }