// Update is called once per frame.


    public void SceneGen()
    {
        // Get new values for everything.
        fim.ResetValues();

        // Report what the solution is.
        // fsolver.FindSolution();

        // Remake scene if it's not solvable.
        if (!fsolver.IsSolvable())
        {
            Debug.Log("Let's try again.");
            SceneGen();
        }
    }