void Start()
    {
        AddReceiver();

        if (_terrain == null && _meshRenderer.isPartOfStaticBatch && _meshRenderer != null && _terrain == null)
        {
            _meshCopy = FSPStaticMeshHolder.Get().GetMesh(_id);
        }
    }
    void Awake()
    {
        _instance = this;

        LinkMeshes();
    }