Example #1
0
        public static FSOF RenderFSOF(byte[] fsov, GraphicsDevice gd)
        {
            var marshal = new VMMarshal();

            using (var mem = new MemoryStream(fsov))
            {
                marshal.Deserialize(new BinaryReader(mem));
            }

            var world = new FSO.LotView.RC.WorldRC(gd);

            world.Opacity = 1;
            Layer.Add(world);

            var globalLink = new VMTSOGlobalLinkStub();
            var driver     = new VMServerDriver(globalLink);

            var vm = new VM(new VMContext(world), driver, new VMNullHeadlineProvider());

            vm.Init();

            vm.Load(marshal);

            SetOutsideTime(gd, vm, world, 0.5f, false);
            world.State.PrepareLighting();
            var facade = new LotFacadeGenerator();

            facade.FLOOR_TILES        = 64;
            facade.GROUND_SUBDIV      = 5;
            facade.FLOOR_RES_PER_TILE = 2;

            SetAllLights(vm, world, 0.5f, 0);

            var result = facade.GetFSOF(gd, world, vm.Context.Blueprint, () => { SetAllLights(vm, world, 0.0f, 100); }, true);

            Layer.Remove(world);
            world.Dispose();
            vm.Context.Ambience.Kill();
            foreach (var ent in vm.Entities)
            { //stop object sounds
                var threads = ent.SoundThreads;
                for (int i = 0; i < threads.Count; i++)
                {
                    threads[i].Sound.RemoveOwner(ent.ObjectID);
                }
                threads.Clear();
            }

            return(result);
        }
Example #2
0
        public FSOF RenderFSOF(byte[] fsov)
        {
            var marshal = new VMMarshal();

            using (var mem = new MemoryStream(fsov)) {
                marshal.Deserialize(new BinaryReader(mem));
            }

            var world = new FSO.LotView.RC.WorldRC(GameFacade.GraphicsDevice);

            world.Opacity = 1;
            GameFacade.Scenes.Add(world);

            var globalLink = new VMTSOGlobalLinkStub();
            var driver     = new VMServerDriver(globalLink);

            var vm = new VM(new VMContext(world), driver, new UIHeadlineRendererProvider());

            vm.Init();

            vm.Load(marshal);

            SetOutsideTime(GameFacade.GraphicsDevice, vm, world, 0.5f, false);
            world.State.PrepareLighting();
            var facade = new LotFacadeGenerator();

            facade.FLOOR_TILES        = 64;
            facade.GROUND_SUBDIV      = 5;
            facade.FLOOR_RES_PER_TILE = 2;

            SetAllLights(vm, world, 0.5f, 0);

            var result = facade.GetFSOF(GameFacade.GraphicsDevice, world, vm.Context.Blueprint, () => { SetAllLights(vm, world, 0.0f, 100); }, true);

            GameFacade.Scenes.Remove(world);
            world.Dispose();

            return(result);
        }