Example #1
0
            public override void Enter(FSM fsm, FSMActor owner)
            {
                base.Enter(fsm, owner);
                FSMActor_Square curOwner = owner as FSMActor_Square;

                curOwner.InitDisappearFunction(_squareDisappearTime);
            }
Example #2
0
 protected void InitSquare()
 {
     for (int i = 0; i < SquareList.Count; i++)
     {
         FSMActor_Square s = SquareList[i].GetComponent <FSMActor_Square>();
         s.SetBlock(this);
         s.UpdateCoordinateFunction(_blockDataList[_currentRotationIndex].SquareDataList[i].SquareDefalutCoordinate);
         s.SetNeedToJudgeDirection(_blockDataList[_currentRotationIndex].SquareDataList[i].SquareNeedToJudgeDirection);
         _squareList.Add(s);
     }
 }
Example #3
0
            public override void Update(FSM fsm, FSMActor owner)
            {
                base.Update(fsm, owner);
                FSMActor_Square curOwner = owner as FSMActor_Square;

                curOwner.DisappearFunction();
                if (!curOwner.IsAlife)
                {
                    //change state
                    curOwner.ChangeState((int)SquareState_ID.Wait);
                }
            }