Example #1
0
 //============================================================
 // <T>序列化多层数据。</T>
 //
 // @param output 输出流
 //============================================================
 public override void Serialize(IOutput output)
 {
     base.Serialize(output);
     // 输出位图列表
     output.WriteInt16((short)_bitmaps.Count);
     foreach (FDrTextureBitmap bitmap in _bitmaps)
     {
         output.WriteInt8((sbyte)bitmap.TypeCd);
         output.WriteInt16((short)0);
         using (FRsBitmapTexture merger = new FRsBitmapTexture(bitmap.Image.Native)) {
             merger.Serialize(output);
         }
     }
 }
Example #2
0
        //============================================================
        // <T>序列化多层数据。</T>
        //
        // @param output 输出流
        //============================================================
        public void Serialize2(IOutput output)
        {
            base.Serialize(output);
            // 输出位图列表
            output.WriteInt16((short)_bitmaps.Count);
            foreach (FDrTextureBitmap bitmap in _bitmaps)
            {
                bitmap.Serialize(output);
            }
            // 压缩颜色
            int         bitmapCount = 0;
            string      path        = RContent3dManager.TextureConsole.ResourceDirectory;
            FByteStream bytes       = new FByteStream();
            // 合并漫反射和透明纹理
            FDrTextureBitmap bitmapDiffuse = FindByTypeCd(EDrTexture.Diffuse);
            FDrTextureBitmap bitmapAlpha   = FindByTypeCd(EDrTexture.Alpha);

            if ((null != bitmapDiffuse) || (null != bitmapAlpha))
            {
                bitmapCount++;
                bytes.WriteInt8(EDrTexture.PackDiffuse);
                bytes.WriteInt16(0);
                using (FRsBitmapTexture merger = new FRsBitmapTexture()) {
                    if (null != bitmapDiffuse)
                    {
                        merger.LoadFile(path + bitmapDiffuse.Source, EBitmapChannels.RGB);
                    }
                    if (null != bitmapAlpha)
                    {
                        merger.LoadFileChannel(path + bitmapAlpha.Source, EBitmapChannel.R, EBitmapChannels.A);
                    }
                    merger.Serialize(bytes);
                }
            }
            // 合并法线和高光级别纹理
            FDrTextureBitmap bitmapNormal        = FindByTypeCd(EDrTexture.Normal);
            FDrTextureBitmap bitmapSpecularLevel = FindByTypeCd(EDrTexture.SpecularLevel);

            if ((null != bitmapNormal) || (null != bitmapSpecularLevel))
            {
                bitmapCount++;
                bytes.WriteInt8(EDrTexture.PackNormal);
                bytes.WriteInt16(0);
                using (FRsBitmapTexture merger = new FRsBitmapTexture()) {
                    if (null != bitmapNormal)
                    {
                        merger.LoadFile(path + bitmapNormal.Source, EBitmapChannels.RGB);
                    }
                    if (null != bitmapSpecularLevel)
                    {
                        merger.LoadFileChannel(path + bitmapSpecularLevel.Source, EBitmapChannel.R, EBitmapChannels.A);
                    }
                    merger.Serialize(bytes);
                }
            }
            // 合并高光和高度纹理
            FDrTextureBitmap bitmapSpecular = FindByTypeCd(EDrTexture.Specular);
            FDrTextureBitmap bitmapHeight   = FindByTypeCd(EDrTexture.Height);

            if ((null != bitmapSpecular) || (null != bitmapHeight))
            {
                bitmapCount++;
                bytes.WriteInt8(EDrTexture.PackSpecular);
                bytes.WriteInt16(0);
                using (FRsBitmapTexture merger = new FRsBitmapTexture()) {
                    if (null != bitmapSpecular)
                    {
                        merger.LoadFile(path + bitmapSpecular.Source, EBitmapChannels.RGB);
                    }
                    if (null != bitmapHeight)
                    {
                        merger.LoadFileChannel(path + bitmapHeight.Source, EBitmapChannel.R, EBitmapChannels.A);
                    }
                    merger.Serialize(bytes);
                }
            }
            // 合并透射和透射级别纹理
            FDrTextureBitmap bitmapTransmittanceColor = FindByTypeCd(EDrTexture.TransmittanceColor);
            FDrTextureBitmap bitmapTransmittanceLevel = FindByTypeCd(EDrTexture.TransmittanceLevel);

            if ((null != bitmapTransmittanceColor) || (null != bitmapTransmittanceLevel))
            {
                bitmapCount++;
                bytes.WriteInt8(EDrTexture.PackTransmittance);
                bytes.WriteInt16(0);
                using (FRsBitmapTexture merger = new FRsBitmapTexture()) {
                    if (null != bitmapTransmittanceColor)
                    {
                        merger.LoadFile(path + bitmapTransmittanceColor.Source, EBitmapChannels.RGB);
                    }
                    if (null != bitmapTransmittanceLevel)
                    {
                        merger.LoadFileChannel(path + bitmapTransmittanceLevel.Source, EBitmapChannel.R, EBitmapChannels.A);
                    }
                    merger.Serialize(bytes);
                }
            }
            // 合并其他纹理
            FDrTextureBitmap bitmapLight    = FindByTypeCd(EDrTexture.Light);
            FDrTextureBitmap bitmapReflect  = FindByTypeCd(EDrTexture.Reflect);
            FDrTextureBitmap bitmapRefract  = FindByTypeCd(EDrTexture.Refract);
            FDrTextureBitmap bitmapEmissive = FindByTypeCd(EDrTexture.Emissive);

            if ((null != bitmapLight) || (null != bitmapReflect) || (null != bitmapRefract) || (null != bitmapEmissive))
            {
                bitmapCount++;
                bytes.WriteInt8(EDrTexture.PackLight);
                bytes.WriteInt16(0);
                using (FRsBitmapTexture merger = new FRsBitmapTexture()) {
                    if (null != bitmapLight)
                    {
                        merger.LoadFileChannel(path + bitmapLight.Source, EBitmapChannel.R, EBitmapChannels.R);
                    }
                    if (null != bitmapReflect)
                    {
                        merger.LoadFileChannel(path + bitmapReflect.Source, EBitmapChannel.R, EBitmapChannels.G);
                    }
                    if (null != bitmapRefract)
                    {
                        merger.LoadFileChannel(path + bitmapRefract.Source, EBitmapChannel.R, EBitmapChannels.B);
                    }
                    if (null != bitmapEmissive)
                    {
                        merger.LoadFileChannel(path + bitmapEmissive.Source, EBitmapChannel.R, EBitmapChannels.A);
                    }
                    merger.Serialize(bytes);
                }
            }
            // 输出环境纹理
            FDrTextureBitmap bitmapEnvironment = FindByTypeCd(EDrTexture.Environment);

            if (null != bitmapEnvironment)
            {
                bitmapCount++;
                bytes.WriteInt8(EDrTexture.Environment);
                bytes.WriteInt16(0);
                Bitmap bitmap = new Bitmap(path + bitmapEnvironment.Source);
                int    size   = bitmap.Height;
                int    block  = bitmap.Width / bitmap.Height;
                using (Bitmap cubeBitmap = new Bitmap(bitmap.Height, bitmap.Width, PixelFormat.Format32bppArgb)) {
                    cubeBitmap.SetResolution(bitmap.HorizontalResolution, bitmap.VerticalResolution);
                    using (Graphics g = Graphics.FromImage(cubeBitmap)) {
                        for (int n = 0; n < 6; n++)
                        {
                            g.DrawImage(bitmap,
                                        new Rectangle(0, size * n, size, size),
                                        new Rectangle(size * n, 0, size, size),
                                        GraphicsUnit.Pixel);
                        }
                    }
                    using (FRsBitmapTexture merger = new FRsBitmapTexture(cubeBitmap)) {
                        merger.Serialize(bytes);
                    }
                }
            }
            // 输出纹理列表
            output.WriteInt16((sbyte)bitmapCount);
            output.WriteBytes(bytes.Memory, 0, bytes.Length);
        }