private static void InitializeGameObject(GameObject go, FPVector position, FPQuaternion rotation) { ICollider[] tsColliders = go.GetComponentsInChildren <ICollider>(); if (tsColliders != null) { for (int index = 0, length = tsColliders.Length; index < length; index++) { PhysicsManager.instance.AddBody(tsColliders[index]); } } FPTransform rootFPTransform = go.GetComponent <FPTransform>(); if (rootFPTransform != null) { rootFPTransform.Initialize(); rootFPTransform.position = position; rootFPTransform.rotation = rotation; } FPTransform[] FPTransforms = go.GetComponentsInChildren <FPTransform>(); if (FPTransforms != null) { for (int index = 0, length = FPTransforms.Length; index < length; index++) { FPTransform FPTransform = FPTransforms[index]; if (FPTransform != rootFPTransform) { FPTransform.Initialize(); } } } FPTransform2D rootFPTransform2D = go.GetComponent <FPTransform2D>(); if (rootFPTransform2D != null) { rootFPTransform2D.Initialize(); rootFPTransform2D.position = new FPVector2(position.x, position.y); rootFPTransform2D.rotation = rotation.ToQuaternion().eulerAngles.z; } FPTransform2D[] FPTransforms2D = go.GetComponentsInChildren <FPTransform2D>(); if (FPTransforms2D != null) { for (int index = 0, length = FPTransforms2D.Length; index < length; index++) { FPTransform2D FPTransform2D = FPTransforms2D[index]; if (FPTransform2D != rootFPTransform2D) { FPTransform2D.Initialize(); } } } }
public FPRaycastHit2D(FPCollider2D collider) { this.collider = collider; this.rigidbody = collider.GetComponent <FPRigidBody2D>(); this.transform = collider.GetComponent <FPTransform2D>(); }
private static void InitializeGameObject(GameObject go, TSVector position, TSQuaternion rotation) { MonoBehaviour[] monoBehaviours = go.GetComponentsInChildren <MonoBehaviour>(); for (int index = 0, length = monoBehaviours.Length; index < length; index++) { MonoBehaviour bh = monoBehaviours[index]; if (bh is IFrameSyncBehaviour) { instance.queuedBehaviours.Add(instance.NewManagedBehavior((IFrameSyncBehaviour)bh)); } } ICollider[] tsColliders = go.GetComponentsInChildren <ICollider>(); if (tsColliders != null) { for (int index = 0, length = tsColliders.Length; index < length; index++) { PhysicsManager.instance.AddBody(tsColliders[index]); } } FPTransform rootFPTransform = go.GetComponent <FPTransform>(); if (rootFPTransform != null) { rootFPTransform.Initialize(); rootFPTransform.position = position; rootFPTransform.rotation = rotation; } FPTransform[] FPTransforms = go.GetComponentsInChildren <FPTransform>(); if (FPTransforms != null) { for (int index = 0, length = FPTransforms.Length; index < length; index++) { FPTransform FPTransform = FPTransforms[index]; if (FPTransform != rootFPTransform) { FPTransform.Initialize(); } } } FPTransform2D rootFPTransform2D = go.GetComponent <FPTransform2D>(); if (rootFPTransform2D != null) { rootFPTransform2D.Initialize(); rootFPTransform2D.position = new TSVector2(position.x, position.y); rootFPTransform2D.rotation = rotation.ToQuaternion().eulerAngles.z; } FPTransform2D[] FPTransforms2D = go.GetComponentsInChildren <FPTransform2D>(); if (FPTransforms2D != null) { for (int index = 0, length = FPTransforms2D.Length; index < length; index++) { FPTransform2D FPTransform2D = FPTransforms2D[index]; if (FPTransform2D != rootFPTransform2D) { FPTransform2D.Initialize(); } } } }