void Start() { //Link Level and GameMode _currentGameMode = ((FPSGameMode)JEngine.Instance.gameManager.GetCurrentGameMode); _currentGameMode.level = this; //Place the Player in the level _currentGameMode.player.transform.position = playerSpawn.position; _currentGameMode.player.transform.rotation = playerSpawn.rotation; //Init EnemyList enemyList = new List <EnemyCharacter>(); //Level is Loaded JEngine.Instance.eventManager.FireEvent("LevelLoaded"); }
void Start () { //Link Level and GameMode _currentGameMode = ((FPSGameMode)JEngine.Instance.gameManager.GetCurrentGameMode); _currentGameMode.level = this; //Place the Player in the level _currentGameMode.player.transform.position = playerSpawn.position; _currentGameMode.player.transform.rotation = playerSpawn.rotation; //Init EnemyList enemyList = new List<EnemyCharacter>(); //Level is Loaded JEngine.Instance.eventManager.FireEvent("LevelLoaded"); }
// Use this for initialization void Start() { m_image = GetComponent <Image>(); m_clicked = false; gm = GameObject.FindObjectOfType <FPSGameMode>(); }