public void ExecuteOnTarget(HeroKitObject targetObject) { // get the movement script FPSController3D moveObject = targetObject.GetHeroComponent <FPSController3D>("FPSController3D", true); moveObject.enabled = false; }
public void ExecuteOnTarget(HeroKitObject targetObject, int speed, int animationType, string walkAnimation, string idleAnimation) { // get the movement script FPSController3D moveObject = targetObject.GetHeroComponent <FPSController3D>("FPSController3D", true); moveObject.settings.speed = speed; // 3 = don't use animation if (animationType != 3) { moveObject.settings.moveDefault = walkAnimation; moveObject.settings.lookDefault = idleAnimation; } moveObject.settings.animationType = animationType; moveObject.enabled = true; }