void OnTriggerExit(Collider collider) { if ((_FPSController.groundLayer.value & 1 << collider.gameObject.layer) == 1 << collider.gameObject.layer) { if (_FPSController.groundState == GroundState.Grounded) { _FPSController.InAir(); } } }
void OnTriggerExit(Collider collider) { if ((_FPSController.groundLayer.value & 1 << collider.gameObject.layer) == 1 << collider.gameObject.layer) { if (_FPSController.groundState == GroundState.Grounded) { _FPSController.InAir(); } } }