void SwitchToStandard() { standard.enabled = true; standardSettings.gameObject.SetActive(true); topDown.enabled = false; topdownSettings.gameObject.SetActive(false); rts.enabled = false; rtsSettings.gameObject.SetActive(false); fps.enabled = false; fpsSettings.gameObject.SetActive(false); standardSettings.InitializeSettings(); if (!fps.targetVisible) { fps.ToggleShowTarget(); } try{ TogglePlayerFPSMode(false); } catch (System.Exception) {} }