public override void OnUpdate()
 {
     base.OnUpdate();
     if (this.m_AI.m_ID == AI.AIID.Spearman && FPPController.Get().m_Dodge&& this.m_CurrentAction == this.m_Attack)
     {
         this.m_AI.m_DamageModule.m_BlockDamage = true;
     }
     this.UpdateRotation();
 }
Example #2
0
 private void SetActive(bool set)
 {
     if (this.m_Active == set)
     {
         return;
     }
     this.m_Active = set;
     if (!this.m_Active)
     {
         FPPController.Get().OnDeactivateHUDItem();
     }
 }
    protected override bool ShouldShow()
    {
        if (GreenHellGame.Instance.m_GameMode != GameMode.Story)
        {
            return(false);
        }
        if (ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding"))
        {
            return(false);
        }
        if (ChallengesManager.Get() && ChallengesManager.Get().IsChallengeActive())
        {
            return(false);
        }
        if (ConsciousnessController.Get().IsActive())
        {
            return(false);
        }
        if (SleepController.Get().IsActive())
        {
            return(false);
        }
        if (HUDReadableItem.Get().enabled)
        {
            return(false);
        }
        if (Player.Get().m_Animator.GetBool(Player.Get().m_CleanUpHash))
        {
            return(false);
        }
        if (Time.time - SwimController.Get().m_LastDisableTime < 0.5f)
        {
            return(false);
        }
        if (Player.Get().m_IsInAir)
        {
            return(false);
        }
        if (HUDWheel.Get().enabled)
        {
            return(false);
        }
        if (FPPController.Get().m_Dodge)
        {
            return(false);
        }
        int shortNameHash = Player.Get().m_Animator.GetCurrentAnimatorStateInfo(1).shortNameHash;

        return(shortNameHash != this.m_MapWatchHideHash && shortNameHash != this.m_MapWatchIdleHash && shortNameHash != this.m_MapWatchShowHash && shortNameHash != this.m_MapZoomHash && shortNameHash != this.m_MapHideHash && shortNameHash != this.m_MapIdleHash && shortNameHash != this.m_ShowMapHash && (!DeathController.Get().IsActive() && !InsectsController.Get().IsActive() && !ScenarioManager.Get().IsDreamOrPreDream() && !Inventory3DManager.Get().IsActive() && !CutscenesManager.Get().IsCutscenePlaying() && !SwimController.Get().IsActive() && !BodyInspectionController.Get().IsActive() && !HarvestingAnimalController.Get().IsActive() && !HarvestingSmallAnimalController.Get().IsActive() && !VomitingController.Get().IsActive() && !MapController.Get().IsActive() && !NotepadController.Get().IsActive() && !MudMixerController.Get().IsActive()) && !MakeFireController.Get().IsActive());
    }
    private void UpdateHydration()
    {
        if (this.m_Player.m_DreamActive)
        {
            return;
        }
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        float num  = 0f;
        float num2 = 1f;

        if (!Cheats.m_GodMode || this.m_LossParametersBlocked)
        {
            float deltaTime = Time.deltaTime;
            if (fppcontroller.IsRunning())
            {
                num2 *= this.m_HydrationConsumptionRunMul;
            }
            num = this.m_HydrationConsumptionPerSecond * deltaTime * num2;
            if (PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Fever).IsActive())
            {
                num += this.m_HydrationConsumptionDuringFeverPerSecond * deltaTime;
            }
            for (int i = 0; i < this.m_InjuryModule.m_Injuries.Count; i++)
            {
                Injury injury = this.m_InjuryModule.m_Injuries[i];
                if (injury.m_Type == InjuryType.VenomBite || injury.m_Type == InjuryType.SnakeBite)
                {
                    num += Injury.s_PoisonedWoundHydrationDecPerSec * deltaTime;
                }
            }
        }
        GameDifficulty gameDifficulty = GreenHellGame.Instance.m_GameDifficulty;

        if (gameDifficulty == GameDifficulty.Normal)
        {
            num *= GreenHellGame.s_NormalModeLossMul;
        }
        else if (gameDifficulty == GameDifficulty.Easy)
        {
            num *= GreenHellGame.s_EasyModeLossMul;
        }
        this.DecreaseHydration(num);
    }
    private void UpdateEnergy()
    {
        if (this.m_Player.m_DreamActive)
        {
            return;
        }
        float         deltaTime     = Time.deltaTime;
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        DeathController deathController = this.m_Player.m_DeathController;

        if (deathController.IsActive())
        {
            return;
        }
        ConsciousnessController component = this.m_Player.GetComponent <ConsciousnessController>();

        if (component.IsActive())
        {
            return;
        }
        if (!Cheats.m_GodMode && !this.m_LossParametersBlocked)
        {
            this.m_Energy -= this.m_EnergyConsumptionPerSecond * deltaTime;
            if (this.IsNutritionCarboCriticalLevel() || this.IsNutritionFatCriticalLevel() || this.IsNutritionProteinsCriticalLevel())
            {
                this.m_Energy -= this.m_EnergyConsumptionPerSecondNoNutrition * deltaTime;
            }
            if (this.m_DiseasesModule.GetDisease(ConsumeEffect.Fever).IsActive())
            {
                this.m_Energy -= this.m_EnergyConsumptionPerSecondFever * deltaTime;
            }
            if (this.m_DiseasesModule.GetDisease(ConsumeEffect.FoodPoisoning).IsActive())
            {
                this.m_Energy -= this.m_EnergyConsumptionPerSecondFoodPoison * deltaTime;
            }
        }
        this.m_Energy = Mathf.Clamp(this.m_Energy, 0f, this.m_MaxEnergy);
        if (this.m_Energy <= PlayerSanityModule.Get().m_LowEnegryWhispersLevel)
        {
            PlayerSanityModule.Get().OnWhispersEvent(PlayerSanityModule.WhisperType.LowEnergy);
        }
    }
    private void UpdateStamina()
    {
        float         deltaTime     = Time.deltaTime;
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        if (Cheats.m_GodMode)
        {
            this.m_Stamina = this.m_MaxStamina;
            return;
        }
        float num = this.m_Stamina;

        if (fppcontroller.IsActive() && fppcontroller.IsWalking())
        {
            num -= this.m_StaminaConsumptionWalkPerSecond * deltaTime * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_StaminaConsumptionMul);
        }
        else if (fppcontroller.IsActive() && fppcontroller.IsRunning())
        {
            num -= this.m_StaminaConsumptionRunPerSecond * deltaTime * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_StaminaConsumptionMul);
        }
        else if (fppcontroller.IsActive() && fppcontroller.IsDepleted())
        {
            num -= this.m_StaminaConsumptionDepletedPerSecond * deltaTime * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_StaminaConsumptionMul);
        }
        else if (!MakeFireController.Get().IsActive())
        {
            num += this.m_StaminaRegenerationPerSecond * deltaTime;
        }
        if (num < this.m_Stamina || Time.time - this.m_LastDecreaseStaminaTime >= this.m_StaminaRenerationDelay)
        {
            this.m_Stamina = num;
        }
        float num2 = this.m_Stamina - this.m_PrevStamina;

        if (num2 < 0f)
        {
            this.m_LastDecreaseStaminaTime = Time.time;
        }
        this.m_Stamina     = Mathf.Clamp(this.m_Stamina, 0f, this.m_MaxStamina);
        this.m_PrevStamina = this.m_Stamina;
    }
Example #7
0
    public void Respawn(Being obj)
    {
        if (!obj)
        {
            return;
        }
        RespawnPoint bestRespawnPoint = this.GetBestRespawnPoint(obj.transform.position);

        DebugUtils.Assert(bestRespawnPoint, true);
        if (bestRespawnPoint)
        {
            obj.transform.position = bestRespawnPoint.transform.position;
        }
        Collider componentDeepChild = General.GetComponentDeepChild <Collider>(obj.gameObject);
        Vector3  position           = obj.transform.position;

        position.y += ((!componentDeepChild) ? 0f : componentDeepChild.bounds.size.y);
        RaycastHit raycastHit;

        if (Physics.Raycast(position, Vector3.down, out raycastHit))
        {
            obj.transform.position = raycastHit.point;
        }
        if (obj.IsPlayer())
        {
            Vector3 vector = (!bestRespawnPoint) ? Vector3.forward : bestRespawnPoint.transform.forward;
            vector.y = 0f;
            float   num  = Vector3.Angle(vector, Vector3.forward);
            Vector2 zero = Vector2.zero;
            if (Vector3.Dot(Vector3.right, vector) < 0f)
            {
                num *= -1f;
            }
            zero.x = num;
            FPPController fppcontroller = Player.Get().m_FPPController;
            fppcontroller.SetLookDev(zero);
            Vector3 position2 = obj.transform.position;
            position2.y           += Player.Get().GetComponent <CharacterController>().height * 0.5f;
            obj.transform.position = position2;
        }
    }
Example #8
0
 private void LateUpdate()
 {
     if (this.m_StoreStartPosition && this.m_PlayableDirectorEx && this.m_PlayableDirectorEx.m_FollowOffsetHelper)
     {
         this.m_StartPos           = this.m_PlayableDirectorEx.m_Transform.position - this.m_PlayableDirectorEx.m_RefTransform.position;
         this.m_StoreStartPosition = false;
         this.m_PrevPos            = this.m_StartPos;
         this.m_LastPos            = this.m_StartPos;
         this.m_StartRot           = Quaternion.Inverse(this.m_PlayableDirectorEx.m_RefTransform.rotation) * this.m_PlayableDirectorEx.m_Transform.rotation;
         this.m_PrevRot            = this.m_StartRot;
         this.m_LastRot            = this.m_StartRot;
         this.m_CharacterController.detectCollisions = false;
     }
     if (this.m_PlayableDirectorEx && this.m_PlayableDirectorEx.m_FollowOffsetHelper && this.m_CurrentCutscene.time >= (double)this.m_PlayTime)
     {
         this.m_PrevPos = this.m_LastPos;
         this.m_LastPos = this.m_PlayableDirectorEx.m_Transform.position - this.m_PlayableDirectorEx.m_RefTransform.position;
         this.m_PrevRot = this.m_LastRot;
         this.m_LastRot = Quaternion.Inverse(this.m_PlayableDirectorEx.m_RefTransform.rotation) * this.m_PlayableDirectorEx.m_Transform.rotation;
         Vector3 b = this.m_LastPos - this.m_PrevPos;
         this.m_CharacterController.gameObject.transform.position += b;
         this.m_CharacterController.gameObject.transform.rotation *= Quaternion.Inverse(this.m_PrevRot) * this.m_LastRot;
         float   num  = Vector3.Angle(this.m_CharacterController.transform.forward, Vector3.forward);
         Vector2 zero = Vector2.zero;
         if (Vector3.Dot(Vector3.right, this.m_CharacterController.transform.forward) < 0f)
         {
             num *= -1f;
         }
         zero.x = num;
         FPPController fppcontroller = Player.Get().m_FPPController;
         fppcontroller.SetLookDev(zero);
     }
     if (this.m_PlayableDirectorEx && !this.m_PlayableDirectorEx.m_Looped && this.m_CurrentCutscene && (this.m_CurrentCutscene.time >= this.m_CurrentCutscene.duration || this.m_CurrentCutscene.time < (double)this.m_PlayTime))
     {
         this.StopCutscene();
     }
     if (this.m_CurrentCutscene)
     {
         this.m_PlayTime = (float)this.m_CurrentCutscene.time;
     }
 }
Example #9
0
 protected override void OnDisable()
 {
     base.OnDisable();
     this.m_Animator.CrossFade(this.m_Idle, 0.2f, 0);
     this.m_Animator.CrossFade(this.m_UnarmedIdle, 0.2f, 1);
     if (this.m_Trigger && Player.Get())
     {
         Collider[] componentsInChildren = this.m_Trigger.GetComponentsInChildren <Collider>();
         for (int i = 0; i < componentsInChildren.Length; i++)
         {
             Physics.IgnoreCollision(componentsInChildren[i], Player.Get().m_Collider, false);
         }
     }
     if (this.m_State == AnimationTriggerController.State.Animation && this.m_Trigger)
     {
         ScenarioManager.Get().SetBoolVariable(this.m_Trigger.m_ScenarioBoolVariable, true);
     }
     LookController.Get().m_LookDev.y = 0f;
     LookController.Get().m_WantedLookDev.y = 0f;
     base.ResetBodyRotationBonesParams();
     FPPController.Get().ResetBodyRotationBonesParams();
 }
Example #10
0
    protected override void OnDisable()
    {
        base.OnDisable();
        LookController.Get().m_WantedLookDev.y = 0f;
        this.m_Player.m_AudioModule.StopHarvestAnimalSound();
        if (this.m_Animator.isInitialized)
        {
            this.m_Animator.SetBool(this.m_MudMixerHash, false);
        }
        Collider collider = Player.Get().m_Collider;

        Physics.IgnoreCollision(collider, this.m_Mixer.m_BoxCollider, false);
        foreach (Collider collider2 in this.m_Mixer.gameObject.GetComponentsInChildren <Collider>())
        {
            Physics.IgnoreCollision(collider, collider2, false);
        }
        this.m_Mixer.OnFinishMixing();
        LookController.Get().m_LookDev.y = 0f;
        LookController.Get().m_WantedLookDev.y = 0f;
        base.ResetBodyRotationBonesParams();
        FPPController.Get().ResetBodyRotationBonesParams();
    }
Example #11
0
    private void UpdateEnterState()
    {
        Vector3 vector = this.m_Trigger.m_TransformObject.transform.position - base.transform.position;
        Vector3 a      = vector.normalized * this.m_Speed;
        float   f      = Vector3.Angle(Player.Get().transform.forward.GetNormalized2D(), this.m_Trigger.m_TransformObject.transform.forward.GetNormalized2D());
        Vector3 motion = a * Time.deltaTime;

        if (vector.To2D().magnitude > motion.magnitude || Mathf.Abs(f) > 1f)
        {
            if (vector.To2D().magnitude > motion.magnitude)
            {
                this.m_CharacterController.Move(motion, true);
            }
            else
            {
                this.m_CharacterController.Move(vector, true);
            }
            LookController.Get().UpdateWantedLookDir();
            FPPController.Get().UpdateBodyRotation();
            return;
        }
        this.m_CharacterController.Move(vector, true);
        this.SetState(AnimationTriggerController.State.Animation);
    }
    private void UpdateNutrition()
    {
        if (this.m_ParasiteSickness == null)
        {
            this.m_ParasiteSickness = (ParasiteSickness)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.ParasiteSickness);
        }
        if (this.m_Player.m_DreamActive)
        {
            return;
        }
        if (Cheats.m_GodMode || this.m_LossParametersBlocked)
        {
            return;
        }
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        WeaponController weaponController = this.m_Player.m_WeaponController;
        bool             flag             = false;

        if (weaponController && weaponController.IsAttack())
        {
            flag = true;
        }
        if (!flag && this.m_Player.GetCurrentItem(Hand.Right) && this.m_Player.GetCurrentItem(Hand.Right).m_Info.IsHeavyObject())
        {
            flag = true;
        }
        float deltaTime = Time.deltaTime;
        float num       = 1f;
        float num2      = 1f;
        float num3      = 1f;

        if (fppcontroller.IsRunning())
        {
            num  *= this.m_NutritionCarbohydratesConsumptionRunMul;
            num2 *= this.m_NutritionFatConsumptionRunMul;
            num3 *= this.m_NutritionProteinsConsumptionRunMul;
        }
        if (flag)
        {
            num  *= this.m_NutritionCarbohydratesConsumptionActionMul;
            num2 *= this.m_NutritionFatConsumptionActionMul;
            num3 *= this.m_NutritionProteinsConsumptionActionMul;
        }
        if (this.IsNutritionCarboCriticalLevel())
        {
            num2 *= this.m_NutritionFatConsumptionMulNoCarbs;
            num3 *= this.m_NutritionProteinsConsumptionMulNoCarbs;
        }
        if (InventoryBackpack.Get().IsCriticalOverload())
        {
            num  *= this.m_NutritionCarbohydratesConsumptionWeightCriticalMul;
            num2 *= this.m_NutritionFatConsumptionWeightCriticalMul;
            num3 *= this.m_NutritionProteinsConsumptionWeightCriticalMul;
        }
        else if (InventoryBackpack.Get().IsOverload())
        {
            num  *= this.m_NutritionCarbohydratesConsumptionWeightOverloadMul;
            num2 *= this.m_NutritionFatConsumptionWeightOverloadMul;
            num3 *= this.m_NutritionProteinsConsumptionWeightOverloadMul;
        }
        else
        {
            num  *= this.m_NutritionCarbohydratesConsumptionWeightNormalMul;
            num2 *= this.m_NutritionFatConsumptionWeightNormalMul;
            num3 *= this.m_NutritionProteinsConsumptionWeightNormalMul;
        }
        if (this.m_ParasiteSickness.IsActive())
        {
            num  *= this.m_ParasiteSickness.m_MacroNutricientCarboLossMul * (float)this.m_ParasiteSickness.m_Level;
            num2 *= this.m_ParasiteSickness.m_MacroNutricientFatLossMul * (float)this.m_ParasiteSickness.m_Level;
            num3 *= this.m_ParasiteSickness.m_MacroNutricientProteinsLossMul * (float)this.m_ParasiteSickness.m_Level;
        }
        GameDifficulty gameDifficulty = GreenHellGame.Instance.m_GameDifficulty;

        if (gameDifficulty == GameDifficulty.Normal)
        {
            float s_NormalModeLossMul = GreenHellGame.s_NormalModeLossMul;
            num  *= s_NormalModeLossMul;
            num2 *= s_NormalModeLossMul;
            num3 *= s_NormalModeLossMul;
        }
        else if (gameDifficulty == GameDifficulty.Easy)
        {
            float s_EasyModeLossMul = GreenHellGame.s_EasyModeLossMul;
            num  *= s_EasyModeLossMul;
            num2 *= s_EasyModeLossMul;
            num3 *= s_EasyModeLossMul;
        }
        this.m_NutritionCarbo    -= this.m_NutritionCarbohydratesConsumptionPerSecond * deltaTime * num * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_CarboConsumptionMul);
        this.m_NutritionCarbo     = Mathf.Clamp(this.m_NutritionCarbo, 0f, this.m_MaxNutritionCarbo);
        this.m_NutritionFat      -= this.m_NutritionFatConsumptionPerSecond * deltaTime * num2 * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_FatConsumptionMul);
        this.m_NutritionFat       = Mathf.Clamp(this.m_NutritionFat, 0f, this.m_MaxNutritionFat);
        this.m_NutritionProteins -= this.m_NutritionProteinsConsumptionPerSecond * deltaTime * num3 * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_ProteinsConsumptionMul);
        this.m_NutritionProteins  = Mathf.Clamp(this.m_NutritionProteins, 0f, this.m_MaxNutritionProteins);
    }
    private void UpdateHP()
    {
        if (this.m_Player.m_DreamActive)
        {
            return;
        }
        float         deltaTime     = Time.deltaTime;
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        DeathController deathController = this.m_Player.m_DeathController;

        if (deathController.IsActive())
        {
            return;
        }
        ConsciousnessController component = this.m_Player.GetComponent <ConsciousnessController>();

        if (component.IsActive())
        {
            return;
        }
        if (!Cheats.m_GodMode)
        {
            if (this.IsNutritionCarboCriticalLevel() || this.IsNutritionFatCriticalLevel() || this.IsNutritionProteinsCriticalLevel())
            {
                this.IncreaseHP(-this.m_HealthLossPerSecondNoNutrition * deltaTime);
            }
            if (this.IsHydrationCriticalLevel())
            {
                this.IncreaseHP(-this.m_HealthLossPerSecondNoHydration * deltaTime);
            }
            bool          flag         = true;
            List <Injury> injuriesList = this.m_InjuryModule.GetInjuriesList();
            for (int i = 0; i < injuriesList.Count; i++)
            {
                if (injuriesList[i].m_ParentInjury == null)
                {
                    if (injuriesList[i].m_Type != InjuryType.Worm && injuriesList[i].m_Type != InjuryType.Rash && injuriesList[i].m_Type != InjuryType.Leech)
                    {
                        flag = false;
                        break;
                    }
                }
            }
            if (flag)
            {
                float num  = MainLevel.Instance.m_TODTime.m_DayLengthInMinutes + MainLevel.Instance.m_TODTime.m_NightLengthInMinutes;
                float num2 = num * 60f;
                this.IncreaseHP(this.m_MaxHP * this.m_HealthRecoveryPerDay / num2 * deltaTime);
            }
            if (this.m_Oxygen <= 0f)
            {
                this.IncreaseHP(-this.m_HealthLossPerSecondNoOxygen * deltaTime);
            }
        }
        this.m_HP = Mathf.Clamp(this.m_HP, 0f, this.m_MaxHP);
        if (this.m_HP < 10f)
        {
            if (!this.m_AudioModule.IsHeartBeatSoundPlaying())
            {
                this.m_AudioModule.PlayHeartBeatSound(1f, true);
            }
        }
        else if (this.m_AudioModule.IsHeartBeatSoundPlaying())
        {
            this.m_AudioModule.StopHeartBeatSound();
        }
    }
Example #14
0
    public void PlayFootstepSound()
    {
        if ((Player.Get().GetFPPController().m_LastCollisionFlags & CollisionFlags.Below) == CollisionFlags.None)
        {
            return;
        }
        Vector3 wantedSpeed = this.m_FPPController.m_WantedSpeed;

        wantedSpeed.y = 0f;
        if (wantedSpeed.magnitude < 0.1f)
        {
            return;
        }
        if (Time.time - this.m_LastFootstepSound < 0.1f)
        {
            return;
        }
        List <AudioClip> list            = null;
        bool             flag            = Player.Get().GetFPPController().IsRunning();
        EObjectMaterial  eobjectMaterial = EObjectMaterial.Unknown;

        if (this.m_Player.IsInWater() && !this.m_Player.m_SwimController.IsActive())
        {
            list = ((!flag) ? this.m_ShallowWaterWalkSounds : this.m_ShallowWaterRunSounds);
        }
        else
        {
            eobjectMaterial = Player.Get().GetMaterial();
            switch (eobjectMaterial)
            {
            case EObjectMaterial.Unknown:
            case EObjectMaterial.Sand:
                list = ((!flag) ? this.m_SandStepWalkSounds : this.m_SandStepRunSounds);
                break;

            case EObjectMaterial.Bush:
            case EObjectMaterial.Grass:
                list = ((!flag) ? this.m_GrassStepWalkSounds : this.m_GrassStepRunSounds);
                break;

            case EObjectMaterial.Stone:
                list = ((!flag) ? this.m_StoneStepWalkSounds : this.m_StoneStepRunSounds);
                break;

            case EObjectMaterial.DryLeaves:
                list = ((!flag) ? this.m_DryLeavesStepWalkSounds : this.m_DryLeavesStepRunSounds);
                break;

            case EObjectMaterial.Mud:
                list = ((!flag) ? this.m_MudStepWalkSounds : this.m_MudStepRunSounds);
                break;

            case EObjectMaterial.Soil:
                list = ((!flag) ? this.m_SoilStepWalkSounds : this.m_SoilStepRunSounds);
                break;
            }
        }
        Noise.Type noise_type = Noise.Type.None;
        if (FPPController.Get().IsWalking())
        {
            noise_type = ((!FPPController.Get().IsDuck()) ? Noise.Type.Walk : Noise.Type.Sneak);
        }
        else if (flag)
        {
            noise_type = ((!FPPController.Get().IsDuck()) ? Noise.Type.Run : Noise.Type.Sneak);
        }
        else if (SwimController.Get().IsSwimming())
        {
            noise_type = Noise.Type.Swim;
        }
        if (list == null)
        {
            Debug.Log("ERROR PlayerAudioModule PlayFootstepSound no sounds clips player_pos=" + Player.Get().transform.position.ToString() + " Material = " + eobjectMaterial.ToString());
        }
        this.PlayRandomSound(list, 1f, false, noise_type);
        this.m_LastFootstepSound = Time.time;
    }
    private void UpdateState()
    {
        switch (this.m_Animator.GetInteger(this.m_StateHash))
        {
        case 1:
            if (FPPController.Get().IsWalking())
            {
                this.SetState(FishingController.State.Walk);
                return;
            }
            if (FPPController.Get().IsRunning())
            {
                this.SetState(FishingController.State.Run);
                return;
            }
            break;

        case 2:
            if (FPPController.Get().IsRunning())
            {
                this.SetState(FishingController.State.Run);
                return;
            }
            if (!FPPController.Get().IsWalking())
            {
                this.SetState(FishingController.State.Idle);
                return;
            }
            break;

        case 3:
            if (FPPController.Get().IsWalking())
            {
                this.SetState(FishingController.State.Walk);
                return;
            }
            if (!FPPController.Get().IsRunning())
            {
                this.SetState(FishingController.State.Idle);
                return;
            }
            break;

        case 4:
            if (this.IsAnimFinish(this.m_FishingJumpHash))
            {
                this.SetState(FishingController.State.Idle);
                return;
            }
            break;

        case 5:
            this.UpdateAim();
            return;

        case 6:
        case 8:
        case 9:
        case 10:
        case 12:
            break;

        case 7:
        {
            Vector3 normalized2D = (this.m_FishingRod.m_Float.transform.position - base.transform.position).GetNormalized2D();
            if (Vector3.Dot(base.transform.forward.GetNormalized2D(), normalized2D) < 0.2f)
            {
                this.Cancel();
                return;
            }
            break;
        }

        case 11:
            if (this.IsAnimFinish(this.m_FishingFailHash))
            {
                this.SetState(FishingController.State.Idle);
            }
            break;

        default:
            return;
        }
    }