/// <summary>
 /// Called by FPEInteractionManager when interaction state changes.
 /// </summary>
 /// <param name="updatedState">The new interaction state</param>
 public override void InteractionStateChangeTo(FPEInteractionManagerScript.eInteractionState updatedState)
 {
     if (updatedState == FPEInteractionManagerScript.eInteractionState.SUSPENDED)
     {
         hideAllUI();
         manuallyHidingInterface = true;
     }
     else
     {
         manuallyHidingInterface = false;
     }
 }
Example #2
0
 /// <summary>
 /// Called by FPEInteractionManager when interaction state changes.
 /// </summary>
 /// <param name="updatedState">The new interaction state</param>
 public override void InteractionStateChangeTo(FPEInteractionManagerScript.eInteractionState updatedState)
 {
     // Minimal HUD doesn't need to deal with this for now
 }
 /// <summary>
 /// Called by FPEInteractionManager when interaction state changes.
 /// </summary>
 /// <param name="updatedState">The new interaction state</param>
 public abstract void InteractionStateChangeTo(FPEInteractionManagerScript.eInteractionState updatedState);