public void cooked() { //if (!(foodStatus == FOODStatus.COOKED)) //{ foodStatus = FOODStatus.COOKED; //GetComponent<Animator>().SetBool("isCooked", true); GetComponent <Animator>().SetTrigger("CookedTrigger"); //} /* * foodStatus = FOODStatus.COOKED; * //GetComponent<Animator>().SetBool("isCooked", true); * GetComponent<Animator>().SetTrigger("CookedTrigger"); */ }
public void slicing() { if (!(foodStatus == FOODStatus.SLICED)) { foodStatus = FOODStatus.SLICING; GetComponent <Animator>().SetBool("isSlicing", true); GetComponent <Animator>().SetTrigger("SlicingTrigger"); //foodStatus = FOODStatus.SLICED; source1.clip = cutting; source1.Play(); } /* * foodStatus = FOODStatus.SLICING; * GetComponent<Animator>().SetBool("isSlicing", true); * GetComponent<Animator>().SetTrigger("SlicingTrigger"); * foodStatus = FOODStatus.SLICED; * * source1.clip = cutting; * source1.Play(); */ }
public void sliceInit() { GetComponent <Animator>().SetBool("isSlicing", false); foodStatus = FOODStatus.ORIGINAL; }
public void burnt() { foodStatus = FOODStatus.BURNT; GetComponent <Animator>().SetBool("isBurnt", true); }