private void OnCollisionEnter(Collision collision) { GameObject gameObject = collision.gameObject; if (PhysicsSfx.IsSlideObject(gameObject)) { this.slideObjects.Add(gameObject); } if (this.waitingForSpawnTimeout) { return; } if (collision.contacts.Length < 1) { return; } if (gameObject.CompareTag("Player")) { return; } if (this.impactEnabled && collision.relativeVelocity.sqrMagnitude > this.sqrImpactSpeedThreshold) { FMODCommon.PlayOneshot(this.impactEvent, collision.contacts[0].point, new object[] { "speed", collision.relativeVelocity.magnitude }); this.impactEnabled = false; base.Invoke("EnableImpact", this.impactRetriggerTimeout); } }
private void die() { if (!this.controller) { return; } this.sendDisablePerchTarget(); if (this.controller.initIdealBirds > 0) { this.controller.initIdealBirds--; } if (this.controller.initMaxBirds > 0) { this.controller.initMaxBirds--; } base.StopAllCoroutines(); FMODCommon.PlayOneshot(this.DieEvent, base.transform); Transform transform = this.ragDoll.metgoragdoll(default(Vector3)); if (BoltNetwork.isRunning && BoltNetwork.isServer) { BoltNetwork.Attach(transform.gameObject); } this.controller.Unspawn(base.gameObject); }
private void AffirmPowerOnEvent() { if (this.powerOnInstance == null && !CoopPeerStarter.DedicatedHost) { this.powerOnInstance = FMODCommon.PlayOneshot("event:/combat/weapons/artifact/artifact_dropped_loop", base.transform); } }
private void DieFire() { if (!this.controller) { return; } this.sendDisablePerchTarget(); if (this.controller.initIdealBirds > 0) { this.controller.initIdealBirds--; } if (this.controller.initMaxBirds > 0) { this.controller.initMaxBirds--; } base.StopAllCoroutines(); FMODCommon.PlayOneshot(this.DieEvent, base.transform); this.ragDoll.burning = true; Transform transform = this.ragDoll.metgoragdoll(default(Vector3)); if (BoltNetwork.isRunning && BoltNetwork.isServer) { CoopRagdollToken coopRagdollToken = new CoopRagdollToken(); coopRagdollToken.onFireApplied = true; BoltNetwork.Attach(transform.gameObject, coopRagdollToken); } this.controller.Unspawn(base.gameObject); }
private void startBossFightMusic() { if (this.bossFightEvent == null && !string.IsNullOrEmpty(this.bossFightMusic)) { this.bossFightEvent = FMODCommon.PlayOneshot(this.bossFightMusic, base.transform); } }
private void Light() { if (this._fuel < Time.time) { GameStats.LitWeapon.Invoke(); LocalPlayer.Inventory.DefaultLight.StashLighter(); InventoryItemView component = this._inventoryMirror.transform.parent.GetComponent <InventoryItemView>(); Transform transform = (!this._weaponFireSpawn) ? base.transform : this._weaponFireSpawn.transform; this._weaponFire = (GameObject)UnityEngine.Object.Instantiate(this._weaponFirePrefab, transform.position, transform.rotation); this._weaponFire.transform.parent = transform; if (!this._weaponFire.activeSelf) { this._weaponFire.gameObject.SetActive(true); } this._fireParticleScale = this._weaponFire.GetComponentInChildren <ParticleScaler>(); this._firelight = this._weaponFire.GetComponentInChildren <Light>(); this._fireAudioEmitter = this._weaponFire.GetComponent <FMOD_StudioEventEmitter>(); base.GetComponent <Renderer>().sharedMaterial = this._burningMat; this._fuel = ((this._state != BurnableCloth.States.PutOutLighting) ? this._burnDuration : this._putOutFuel); if (component.ActiveBonus == WeaponStatUpgrade.Types.BurningWeaponExtra) { this._extraBurn = true; this._fuel *= 3f; } else { this._extraBurn = false; } this._state = BurnableCloth.States.Burning; this._player.IsWeaponBurning = true; this._attacking = false; component.ActiveBonus = (WeaponStatUpgrade.Types)(-1); FMODCommon.PlayOneshot("event:/fire/fire_built_start", transform); } }
private void Light() { if (this._fuel < Time.time) { GameStats.LitWeapon.Invoke(); LocalPlayer.Inventory.DefaultLight.StashLighter(); Transform transform = (!this._weaponFireSpawn) ? base.transform : this._weaponFireSpawn.transform; this._weaponFire = UnityEngine.Object.Instantiate <GameObject>(this._weaponFirePrefab, transform.position, transform.rotation); this._weaponFire.transform.parent = transform; if (!this._weaponFire.activeSelf) { this._weaponFire.gameObject.SetActive(true); } this._fireParticleScale = this._weaponFire.GetComponentInChildren <ParticleScaler>(); this._firelight = this._weaponFire.GetComponentInChildren <Light>(); this._fireAudioEmitter = this._weaponFire.GetComponent <FMOD_StudioEventEmitter>(); base.GetComponent <Renderer>().sharedMaterial = this._burningMat; this._fuel = this._burnDuration; this._startTime = Time.time; this._state = BurnableItem.States.Burning; this._attacking = false; LocalPlayer.Inventory.IsWeaponBurning = true; FMODCommon.PlayOneshot("event:/fire/fire_built_start", transform); } }
private void CheckNextImage() { if (this._lastMaterialNum + 1 < this._slidesMaterials.Length) { if (Time.time - this._lastSwapTime >= this._scrollingDelay) { this._lastMaterialNum++; this._lastSwapTime = Time.time; this._targetRenderer.sharedMaterial = this._slidesMaterials[this._lastMaterialNum]; FMODCommon.PlayOneshot("event:/endgame/sfx_endgame/projector_click", (!this._sfxPosition) ? base.transform : this._sfxPosition); } } else if (this._restartDelay >= 0f) { if (Time.time - this._lastSwapTime >= this._restartDelay) { this._lastMaterialNum = 0; this._lastSwapTime = Time.time; this._targetRenderer.sharedMaterial = this._slidesMaterials[this._lastMaterialNum]; FMODCommon.PlayOneshot("event:/endgame/sfx_endgame/projector_click", (!this._sfxPosition) ? base.transform : this._sfxPosition); } } else { base.enabled = false; } }
private void Die() { if (!this.Dead) { this.Dead = true; this.controller.AddFishSpawnBackCounter(); FMODCommon.PlayOneshot(this.dieEvent, base.transform); if (this.Blood) { this.Blood.SetActive(true); this.Blood.transform.parent = null; } if (this.exploded) { base.Invoke("enableGrabTrigger", 5f); } else if (this.MyTrigger) { this.MyTrigger.SetActive(true); } base.CancelInvoke("switchDirection"); base.CancelInvoke("checkForwardCollide"); base.StopCoroutine("setFleeSpeed"); if (this.typeShark) { EventRegistry.Animal.Publish(TfEvent.KilledShark, base.gameObject); base.StartCoroutine("setDeathSpeedShark"); } else { base.StartCoroutine("setDeathSpeed"); } destroyAfter component = base.transform.GetComponent <destroyAfter>(); if (component) { component.enabled = true; } if (!this.typeShark) { this.rb.useGravity = true; this.rb.isKinematic = false; base.transform.GetComponent <Collider>().isTrigger = false; } if (this.exploded) { this.rb.AddTorque((float)UnityEngine.Random.Range(-2000, 2000), (float)UnityEngine.Random.Range(-2000, 2000), (float)UnityEngine.Random.Range(-2000, 2000), ForceMode.Force); } else if (!this.typeShark) { this.rb.AddTorque(base.transform.forward * 8000f, ForceMode.Force); } if (this.typeShark) { this.animator.SetBoolReflected("Dead", true); this.animator.speed = 1f; base.Invoke("doRagDoll", 3.3f); } } }
private void soundBreatheOut() { if (this.Remote) { return; } FMODCommon.PlayOneshot(this.breatheOutEvent, base.transform); }
private void PlayTriggerSFX() { if (this.sfxPosition == null) { this.sfxPosition = base.transform; } FMODCommon.PlayOneshot(this.triggerSFX, this.sfxPosition); }
private void OnEnable() { this.eventInstance = FMODCommon.PlayOneshot(this.eventPath, base.transform.position, new object[] { "wind", TheForestAtmosphere.Instance.WindIntensity }); }
private void playDrawBow() { if (this.Remote) { return; } FMODCommon.PlayOneshot(this.bowDrawEvent.eventPath, this.setup.leftHand); }
protected virtual void FinishedBurning() { if (this.MyBurnt && (!BoltNetwork.isClient || !this.MyBurnt.GetComponent <BoltEntity>())) { FMODCommon.PlayOneshot("event:/combat/weapons/axe/axe_plane_hits_plant", base.transform.position, new object[0]); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.MyBurnt, base.transform.position, base.transform.rotation); base.SendMessage("Burnt", gameObject, SendMessageOptions.DontRequireReceiver); IEnumerator enumerator = gameObject.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; if (!transform.GetComponent <UnParent>()) { Renderer component = transform.GetComponent <Renderer>(); if (component) { if (this.BurnMaterial) { component.sharedMaterial = this.BurnMaterial; } component.SetPropertyBlock(this.propertyBlock); } } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } } if (this.DestroyWhenComplete) { if (BoltNetwork.isRunning && base.entity && base.entity.isAttached) { if (base.entity.isOwner) { BoltNetwork.Destroy((!this.DestroyTarget) ? base.gameObject : this.DestroyTarget); } } else { UnityEngine.Object.Destroy((!this.DestroyTarget) ? base.gameObject : this.DestroyTarget); } } else { this.StopBurning(); this.usedFuelSeconds = 0f; } }
private void TryPlaySound(string path) { if (this.SoundsEnabled()) { FMODCommon.PlayOneshot(path, base.transform); this.timeoutActive = true; base.Invoke("EndTimeout", 1f); } }
public void OnWeightRemoved() { this._weight--; this.RefreshDoorAndWeightTarget(); if (this._weight < this._maxWeight) { FMODCommon.PlayOneshot(this._beginCloseEvent, this._sfxPosition); } base.SendMessageUpwards("OnWeightChanged", SendMessageOptions.DontRequireReceiver); }
private EventInstance PlayEvent(string path) { EventInstance eventInstance = FMODCommon.PlayOneshot(path, base.transform); if (eventInstance != null) { this.eventInstances.Add(eventInstance); } return(eventInstance); }
private void PlayOpenEvent() { if (this._weight == 0) { FMODCommon.PlayOneshot(this._initialOpenEvent, this._sfxPosition); } else if (this._weight < this._maxWeight) { FMODCommon.PlayOneshot(this._additionalOpenEvent, this._sfxPosition); } }
private void CutDown() { if (!this.breakEventPlayed) { FMODCommon.PlayOneshot(this.breakEvent, base.transform); this.breakEventPlayed = true; this.Loot.SetActive(true); this.Loot.transform.parent = null; UnityEngine.Object.Destroy(base.gameObject); } }
private void ToggleInside() { this._insideCheck = true; Scene.ShoreMask.clipMask = this._insideClip; this._flatOceanMat.SetTexture("TerrainFlowHeightmap", this._flatOceanInsideFlowmap); LocalPlayer.Buoyancy.enabled = false; LocalPlayer.Transform.SendMessage("setInYacht", true); if (this._snapshotInstance == null) { this._snapshotInstance = FMODCommon.PlayOneshot("snapshot:/Inside Yacht", Vector3.zero, new object[0]); } }
private void DieTrap(int type) { if (type == 3) { FMODCommon.PlayOneshotNetworked("event:/player/player_vox/jump_vox", base.transform, FMODCommon.NetworkRole.Server); FMODCommon.PlayOneshot("event:/player/foley/body_fall", base.transform.position, FMODCommon.NetworkRole.Server, new object[] { "fall", 0.8f }); } }
private void PlaySong() { if (UnityEngine.Random.value < 0.005f && !Clock.planecrash) { if (base.gameObject.activeSelf) { this.songInstance = FMODCommon.PlayOneshot(this.SongEvent, base.transform); } this.songBreak = true; base.Invoke("resetSongBreak", 12f); } }
private void StartBurningEvent() { if (this.burningEventInstance == null && !string.IsNullOrEmpty(this.burningEvent)) { this.burningEventInstance = FMODCommon.PlayOneshot(this.burningEvent, base.transform); if (this.burningEventInstance != null) { this.burningEventInstance.getParameter("size", out this.sizeParameter); this.burningEventInstance.getParameter("flare up", out this.flareUpParameter); } } }
private void DieSpear() { destroyAfter component = base.transform.GetComponent <destroyAfter>(); if (component) { component.enabled = false; } if (this.controlScript && this.controlScript.allFish.Contains(base.gameObject)) { this.controlScript.allFish.Remove(base.gameObject); } this.spearedBool = true; this.rb.useGravity = false; this.rb.isKinematic = true; this.col.isTrigger = true; this.col.enabled = false; if (!this.Dead) { FMODCommon.PlayOneshot(this.dieEvent, base.transform); if (this.controller) { this.controller.AddFishSpawnBackCounter(); } } if (this.Blood) { this.Blood.SetActive(true); this.Blood.transform.parent = null; } this.Dead = true; if (this.animator) { this.animator.SetBoolReflected("Dead", true); } base.CancelInvoke("switchDirection"); base.CancelInvoke("checkForwardCollide"); if (this.MyTrigger) { this.MyTrigger.SetActive(true); } base.StopCoroutine("setFleeSpeed"); if (this.typeShark) { base.StartCoroutine("setDeathSpeedShark"); } else { base.StartCoroutine("setDeathSpeed"); } }
public static void Play(SfxInfo.SfxTypes type, Transform source = null, bool mpSync = true) { if (Sfx.Instance && type < (SfxInfo.SfxTypes)Sfx.Instance._definitions.Length) { if (mpSync) { FMODCommon.PlayOneshotNetworked(Sfx.Instance._definitions[(int)type]._path, source, FMODCommon.NetworkRole.Any); } else { FMODCommon.PlayOneshot(Sfx.Instance._definitions[(int)type]._path, source); } } }
private void AffirmEventStarted() { if (this.eventInstance == null && !CoopPeerStarter.DedicatedHost) { this.eventInstance = FMODCommon.PlayOneshot("event:/combat/chainsaw/chainsaw", base.transform); if (this.eventInstance != null) { this.eventInstance.getParameter("cutting", out this.cuttingParameter); this.eventInstance.getParameter("gore", out this.cuttingFleshParameter); this.eventInstance.getParameter("wood", out this.cuttingTreeParameter); this.SetCuttingParameter(0f); this.setCuttingFleshParameter(0f); this.setCuttingTreeParameter(0f); } } }
private void setupNetSync() { AnimatorStateInfo currentAnimatorStateInfo = this.netAnimator.GetCurrentAnimatorStateInfo(1); AnimatorStateInfo nextAnimatorStateInfo = this.netAnimator.GetNextAnimatorStateInfo(1); AnimatorStateInfo currentAnimatorStateInfo2 = this.crossbowAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.shortNameHash == this.crossbowReloadHash) { if (currentAnimatorStateInfo.normalizedTime > 0.1f) { this._boltAnimated.SetActive(true); } else { this._boltAnimated.SetActive(false); } this.crossbowAnimator.SetBool("cancelReload", false); this.crossbowAnimator.SetBool("fire", false); this.crossbowAnimator.Play(this.reloadHash, 0, currentAnimatorStateInfo.normalizedTime); this.doBowSnap = false; } else if (currentAnimatorStateInfo.shortNameHash == this.crossbowIdleReloadHash || nextAnimatorStateInfo.shortNameHash == this.crossbowIdleReloadHash) { this.crossbowAnimator.CrossFade(this.idleLoadedHash, 0.1f, 0, 0f); this.crossbowAnimator.SetBool("cancelReload", false); this.crossbowAnimator.SetBool("fire", false); this._boltAnimated.SetActive(true); this.doBowSnap = false; } else if (currentAnimatorStateInfo.shortNameHash == this.crossbowFireHash || nextAnimatorStateInfo.shortNameHash == this.crossbowFireHash) { if (!this.doBowSnap) { FMODCommon.PlayOneshot("event:/combat/bow/bow_fire", base.transform); this.doBowSnap = true; } this.crossbowAnimator.SetBool("fire", true); this._boltAnimated.SetActive(false); } else if (currentAnimatorStateInfo.shortNameHash == this.crossbowIdleHash) { this.crossbowAnimator.SetBool("cancelReload", true); this.crossbowAnimator.SetBool("fire", false); this._boltAnimated.SetActive(false); this.doBowSnap = false; } }
public static void PlayOneShot(string eventName, Vector3 position, bool local, float maxDistance) { if (BoltNetwork.isRunning) { foreach (BoltEntity current in Scene.SceneTracker.allPlayerEntities) { if ((current.transform.position - position).sqrMagnitude < maxDistance * maxDistance) { FMODNetworkedAudio.SendEvent(eventName, position, current.source); } } } if (local) { FMODCommon.PlayOneshot(eventName, position, new object[0]); } }
private void Update() { bool flag = this.IsClosed(); Vector3 eulerAngles = this._doorTr.eulerAngles; eulerAngles.y = Mathf.SmoothDampAngle(this._doorTr.eulerAngles.y, this._targetDoorRotation.y, ref this._doorVelocity, this._openSmoothTime); this._doorTr.eulerAngles = eulerAngles; Vector3 eulerAngles2 = this._doorFlippedTr.eulerAngles; eulerAngles2.y = Mathf.SmoothDampAngle(this._doorFlippedTr.eulerAngles.y, this._targetDoorFlippedRotation.y, ref this._doorFlippedVelocity, this._openSmoothTime); this._doorFlippedTr.eulerAngles = eulerAngles2; this._weightTr.position = Vector3.SmoothDamp(this._weightTr.position, this._targetWeightPosition, ref this._weightVelocity, this._openSmoothTime); if (this.IsClosed() && !flag) { FMODCommon.PlayOneshot(this._fullyClosedEvent, this._sfxPosition); } }
public void CutDown() { if (!this.breakEventPlayed) { FMODCommon.PlayOneshot(this.breakEvent, base.transform); this.breakEventPlayed = true; } this.Cut1.SetActive(true); this.Cut2.SetActive(true); this.Cut3.SetActive(true); this.Cut1.transform.parent = null; this.Cut2.transform.parent = null; this.Cut3.transform.parent = null; this.Cut1.GetComponent <Rigidbody>().AddForce((float)UnityEngine.Random.Range(30, 100), (float)UnityEngine.Random.Range(30, 100), (float)UnityEngine.Random.Range(30, 100)); this.Cut2.GetComponent <Rigidbody>().AddForce((float)UnityEngine.Random.Range(30, 100), (float)UnityEngine.Random.Range(30, 100), (float)UnityEngine.Random.Range(30, 100)); this.Cut3.GetComponent <Rigidbody>().AddForce((float)UnityEngine.Random.Range(30, 100), (float)UnityEngine.Random.Range(30, 100), (float)UnityEngine.Random.Range(30, 100)); UnityEngine.Object.Destroy(base.gameObject); }