private void Awake()
    {
        com = new FMODCom("BarrelExplosion");
        rb  = GetComponent <Rigidbody>();
        switch (barrelType)
        {
        case BarrelType.InstantBarrel:
            barrel = new InstantBarrel(transform);
            break;

        case BarrelType.DelayedBarrel:
            barrel = new DelayedBarrel(startExplodeTimer);
            break;
        }
        explode = Explode;
    }
 private void Awake()
 {
     com = new FMODCom(eventName);
 }
 private void Start()
 {
     burnerSound = new FMODCom("BalloonBurner");
 }
 private void Awake()
 {
     try { com = new FMODCom(powerupName); }
     catch { }
 }
Example #5
0
 private void Start()
 {
     splashSound = new FMODCom("WaterSplash");
 }