private void Awake() { com = new FMODCom("BarrelExplosion"); rb = GetComponent <Rigidbody>(); switch (barrelType) { case BarrelType.InstantBarrel: barrel = new InstantBarrel(transform); break; case BarrelType.DelayedBarrel: barrel = new DelayedBarrel(startExplodeTimer); break; } explode = Explode; }
private void Awake() { com = new FMODCom(eventName); }
private void Start() { burnerSound = new FMODCom("BalloonBurner"); }
private void Awake() { try { com = new FMODCom(powerupName); } catch { } }
private void Start() { splashSound = new FMODCom("WaterSplash"); }